extends KinematicBody2D

export (int) var speed = 200

var velocity = Vector2()
var target = Vector2()

func get_input():
	velocity = Vector2()
	if Input.is_action_pressed("walk_right"):
		velocity.x += 1
	if Input.is_action_pressed("walk_left"):
		velocity.x -= 1
	if Input.is_action_pressed("walk_down"):
		velocity.y += 1
	if Input.is_action_pressed("walk_up"):
		velocity.y -= 1
	velocity = velocity.normalized() * speed
	
func _physics_process(delta):
	velocity = position.direction_to(target) * speed
	if position.distance_to(target) > 5:
		velocity = move_and_slide(velocity)
	
# Called when the node enters the scene tree for the first time.
func _ready():
	position = Vector2(0,0)


# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
#	pass