# Based on: allenchou.net/2015/04/game-math-precise-control-over-numeric-springing/ extends Object class_name SpringDamper var omega var zeta # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func _init(osc_freq:float = 1.0, osc_red:float = 0.1, osc_red_h:float = 1.0): assert (osc_red > 0.001 and osc_red < 0.999) omega = osc_freq * 2 * PI zeta = log(1.0 - osc_red) / (-omega * osc_red_h) print ("omega: ", omega, " zeta: ", zeta) func calc(x, v, xt, h:float): var f = 1.0 + 2.0 * h * zeta * omega var oo = omega * omega var hoo = oo * h var hhoo = hoo * h var det_inv = 1.0 / (f + hhoo) var det_x = f * x + h * v + hhoo * xt var det_v = v + hoo * (xt - x) return [det_x * det_inv, det_v * det_inv]