Added water particle effects
parent
93402b7723
commit
e71db0dd92
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@ -1,4 +1,4 @@
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[gd_scene load_steps=21 format=2]
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[gd_scene load_steps=27 format=2]
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[ext_resource path="res://scenes/World.gd" type="Script" id=1]
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[ext_resource path="res://scenes/World.gd" type="Script" id=1]
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[ext_resource path="res://scenes/Grid.gd" type="Script" id=2]
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[ext_resource path="res://scenes/Grid.gd" type="Script" id=2]
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@ -27,6 +27,43 @@ default_font = SubResource( 1 )
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[sub_resource type="ButtonGroup" id=3]
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[sub_resource type="ButtonGroup" id=3]
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resource_name = "TileTypeGroup"
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resource_name = "TileTypeGroup"
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[sub_resource type="Curve" id=9]
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_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.0511364 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=10]
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curve = SubResource( 9 )
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[sub_resource type="ParticlesMaterial" id=6]
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emission_shape = 1
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emission_sphere_radius = 3.0
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flag_disable_z = true
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spread = 4.82
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 20.0
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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scale = 10.0
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scale_curve = SubResource( 10 )
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[sub_resource type="Curve" id=7]
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_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.956097, 0 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=8]
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curve = SubResource( 7 )
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[sub_resource type="ParticlesMaterial" id=5]
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emission_shape = 1
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emission_sphere_radius = 3.0
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flag_disable_z = true
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direction = Vector3( -1, 0, 0 )
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spread = 4.82
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 20.0
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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scale = 10.0
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scale_curve = SubResource( 8 )
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[sub_resource type="World" id=4]
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[sub_resource type="World" id=4]
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[node name="GameRoot" type="Node"]
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[node name="GameRoot" type="Node"]
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@ -388,9 +425,22 @@ current = true
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[node name="PlayerBoat" type="Node2D" parent="World"]
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[node name="PlayerBoat" type="Node2D" parent="World"]
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[node name="boat" type="Sprite" parent="World/PlayerBoat"]
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[node name="boat" type="Sprite" parent="World/PlayerBoat"]
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position = Vector2( 0, -0.264862 )
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scale = Vector2( 0.455, 0.455 )
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scale = Vector2( 0.455, 0.455 )
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texture = ExtResource( 9 )
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texture = ExtResource( 9 )
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[node name="ParticlesRight" type="Particles2D" parent="World/PlayerBoat"]
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position = Vector2( 30, 57.858 )
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z_index = -1
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local_coords = false
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process_material = SubResource( 6 )
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[node name="ParticlesLeft" type="Particles2D" parent="World/PlayerBoat"]
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position = Vector2( -30, 57.858 )
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z_index = -1
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local_coords = false
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process_material = SubResource( 5 )
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[node name="Birdy" type="Node2D" parent="World"]
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[node name="Birdy" type="Node2D" parent="World"]
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[node name="Timer" type="Timer" parent="World/Birdy"]
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[node name="Timer" type="Timer" parent="World/Birdy"]
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