Added water particle effects

master
Martin Felis 2021-07-21 23:06:23 +02:00
parent 93402b7723
commit e71db0dd92
1 changed files with 51 additions and 1 deletions

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=21 format=2]
[gd_scene load_steps=27 format=2]
[ext_resource path="res://scenes/World.gd" type="Script" id=1]
[ext_resource path="res://scenes/Grid.gd" type="Script" id=2]
@ -27,6 +27,43 @@ default_font = SubResource( 1 )
[sub_resource type="ButtonGroup" id=3]
resource_name = "TileTypeGroup"
[sub_resource type="Curve" id=9]
_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.0511364 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=10]
curve = SubResource( 9 )
[sub_resource type="ParticlesMaterial" id=6]
emission_shape = 1
emission_sphere_radius = 3.0
flag_disable_z = true
spread = 4.82
gravity = Vector3( 0, 0, 0 )
initial_velocity = 20.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
scale = 10.0
scale_curve = SubResource( 10 )
[sub_resource type="Curve" id=7]
_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.956097, 0 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=8]
curve = SubResource( 7 )
[sub_resource type="ParticlesMaterial" id=5]
emission_shape = 1
emission_sphere_radius = 3.0
flag_disable_z = true
direction = Vector3( -1, 0, 0 )
spread = 4.82
gravity = Vector3( 0, 0, 0 )
initial_velocity = 20.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
scale = 10.0
scale_curve = SubResource( 8 )
[sub_resource type="World" id=4]
[node name="GameRoot" type="Node"]
@ -388,9 +425,22 @@ current = true
[node name="PlayerBoat" type="Node2D" parent="World"]
[node name="boat" type="Sprite" parent="World/PlayerBoat"]
position = Vector2( 0, -0.264862 )
scale = Vector2( 0.455, 0.455 )
texture = ExtResource( 9 )
[node name="ParticlesRight" type="Particles2D" parent="World/PlayerBoat"]
position = Vector2( 30, 57.858 )
z_index = -1
local_coords = false
process_material = SubResource( 6 )
[node name="ParticlesLeft" type="Particles2D" parent="World/PlayerBoat"]
position = Vector2( -30, 57.858 )
z_index = -1
local_coords = false
process_material = SubResource( 5 )
[node name="Birdy" type="Node2D" parent="World"]
[node name="Timer" type="Timer" parent="World/Birdy"]