Coin Spawner tweaks, grid-free movement on island

master
Martin Felis 2022-01-23 14:08:28 +01:00
parent 626238ddbe
commit d7049b43ed
10 changed files with 85 additions and 19 deletions

View File

@ -2,15 +2,15 @@
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@ -28,6 +28,7 @@ process/fix_alpha_border=true
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View File

@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false
process/normal_map_invert_y=false
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View File

@ -25,9 +25,9 @@
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After

Width:  |  Height:  |  Size: 9.6 KiB

View File

@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false
process/normal_map_invert_y=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=true

View File

@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false
process/normal_map_invert_y=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=true

View File

@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false
process/normal_map_invert_y=false
stream=false stream=false
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detect_3d=true detect_3d=true

View File

@ -5,7 +5,7 @@ onready var Coin = preload("./Coin.tscn")
# Declare member variables here. Examples: # Declare member variables here. Examples:
# var a = 2 # var a = 2
# var b = "text" # var b = "text"
var coin_spread = 50 var coin_spread = 100
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
@ -17,7 +17,8 @@ func _ready():
#func _process(delta): #func _process(delta):
# pass # pass
func emit_coins (num, _position = null): func create_coins (num, _position = null):
var result = []
for i in range (num): for i in range (num):
var coin = Coin.instance() var coin = Coin.instance()
@ -25,10 +26,12 @@ func emit_coins (num, _position = null):
if _position != null: if _position != null:
coin.position = _position coin.position = _position
coin.velocity = Vector2 (rand_range(-coin_spread, coin_spread), rand_range (-coin_spread, coin_spread)) coin.velocity = Vector2 (2 * rand_range(-coin_spread, coin_spread), rand_range (-coin_spread, coin_spread))
coin.z_pos = 0 coin.z_pos = 0
coin.z_vel = rand_range(300, 800) coin.z_vel = rand_range(300, 800)
add_child(coin) result.push_back(coin)
return result
func _unhandled_input(event): func _unhandled_input(event):
@ -37,4 +40,6 @@ func _unhandled_input(event):
if event is InputEventMouseButton: if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT and event.pressed: if event.button_index == BUTTON_LEFT and event.pressed:
emit_coins(25, relative_pos) var coins = create_coins(25, relative_pos)
for coin in coins:
add_child(coin)

View File

@ -186,6 +186,7 @@ script = ExtResource( 2 )
z_index = -1 z_index = -1
[node name="GridHighlight" type="Node2D" parent="World"] [node name="GridHighlight" type="Node2D" parent="World"]
visible = false
script = ExtResource( 8 ) script = ExtResource( 8 )
[node name="UI" type="CanvasLayer" parent="World"] [node name="UI" type="CanvasLayer" parent="World"]

View File

@ -543,7 +543,10 @@ func update_navigation_target_island(start_world: Vector2, target_world: Vector2
player_navigation_path.append(target_world_coord) player_navigation_path.append(target_world_coord)
func update_player_navigation_target(target_world: Vector2): func update_player_navigation_target(mouse_pos: Vector2):
var target_tile = Globals.HexGrid.get_hex_center(Globals.ScreenToHex(mouse_pos, WorldCamera))
var target_world = Globals.ScreenToWorld(mouse_pos, WorldCamera)
var start_world = PlayerChar.transform.origin var start_world = PlayerChar.transform.origin
player_navigation_path = [] player_navigation_path = []
@ -553,13 +556,16 @@ func update_player_navigation_target(target_world: Vector2):
var player_near_anchor = check_player_near_anchor() var player_near_anchor = check_player_near_anchor()
if current_island != null: if current_island != null:
update_navigation_target_island(start_world, target_world) update_navigation_target_island(start_world, target_tile)
if current_island.get_tile_by_world_coord(target_tile) != null:
player_navigation_path.append(target_world)
if len(player_navigation_path) == 0 and player_near_anchor: if len(player_navigation_path) == 0 and player_near_anchor:
start_world = Globals.HexToWorld(anchor_tile) start_world = Globals.HexToWorld(anchor_tile)
if current_island == null or (len(player_navigation_path) == 0 and player_near_anchor): if current_island == null or (len(player_navigation_path) == 0 and player_near_anchor):
update_navigation_target_ocean(start_world, target_world) update_navigation_target_ocean(start_world, target_tile)
player_navigation_path.append(target_world)
var planning_duration_msec = OS.get_system_time_msecs() - start_timestamp var planning_duration_msec = OS.get_system_time_msecs() - start_timestamp
@ -580,7 +586,7 @@ func handle_game_event(event):
if event is InputEventMouseButton: if event is InputEventMouseButton:
# Move main character # Move main character
if event.pressed and event.button_index == BUTTON_LEFT: if event.pressed and event.button_index == BUTTON_LEFT:
update_player_navigation_target (Globals.HexGrid.get_hex_center(Globals.ScreenToHex(get_global_mouse_position(), WorldCamera))) update_player_navigation_target (get_global_mouse_position())
return false return false