Minor cleanup World.gd
parent
1e85465873
commit
cf7a62d89b
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@ -253,7 +253,6 @@ rect_pivot_offset = Vector2( -1239.87, 282.07 )
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toggle_mode = true
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group = SubResource( 3 )
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text = "Grass"
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[connection signal="toggled" from="World/UI/TopContainer/EditIslandButton" to="Editor" method="_on_EditIslandButton_toggled"]
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[connection signal="pressed" from="World/UI/TopContainer/Button" to="World" method="_on_generate_button_pressed"]
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[connection signal="value_changed" from="Editor/UI/Editor/IslandIndex" to="Editor" method="_on_IslandIndex_value_changed"]
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113
scenes/World.gd
113
scenes/World.gd
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@ -29,6 +29,9 @@ var current_island = null
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var player_navigation_path = []
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#
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# Godot Functions
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#
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func _ready():
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Grid.view_camera = WorldCamera
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GridHighlight.view_camera = WorldCamera
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@ -39,12 +42,6 @@ func _ready():
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PlayerChar.position = Globals.HexGrid.get_hex_center(Vector2(0,0))
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func clear_islands():
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for island in Islands.get_children():
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Islands.remove_child(island)
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island.queue_free()
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func _process(_delta):
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WorldCamera.offset = PlayerChar.position
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PlayerBoat.transform.origin = PlayerChar.transform.origin
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@ -58,6 +55,27 @@ func _process(_delta):
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PlayerChar.target = player_navigation_path[0]
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func _draw():
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var nav_path_len = len(player_navigation_path)
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if nav_path_len > 0:
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var last_point = player_navigation_path[0]
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draw_circle(last_point, 5, "#f200f2")
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for i in range (1, nav_path_len):
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var cur_point = player_navigation_path[i]
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draw_line (last_point, cur_point, "#f200f2")
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draw_circle(cur_point, 5, "#f200f2")
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last_point = cur_point
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#
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# World Modification/Query
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#
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func clear_islands():
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for island in Islands.get_children():
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Islands.remove_child(island)
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island.queue_free()
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func get_tile_type(world_coord: Vector2):
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for island in Islands.get_children():
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var tile = island.get_tile_by_world_coord(world_coord)
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@ -74,17 +92,6 @@ func add_island_at(file_name, offset_world: Vector2):
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Islands.add_child(island)
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func populate_ocean_grid():
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var obstacles = Globals.OceanGrid.get_obstacles()
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Globals.OceanGrid.remove_obstacles(obstacles.keys())
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Globals.OceanGrid.set_bounds(Vector2.ONE * -500, Vector2.ONE * 500)
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for island in Islands.get_children():
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for tile in island.tiles.keys():
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var grid_coords = Globals.WorldToHex(tile + island.offset_world)
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Globals.OceanGrid.add_obstacles(grid_coords, 5)
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func check_island_location_valid(new_island):
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var grid_origin_world_coord = Globals.HexToWorld(Vector2(0,0))
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if new_island.get_tile_by_world_coord(grid_origin_world_coord) != null:
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@ -112,7 +119,7 @@ func generate():
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for i in range (num_islands):
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var island = Island.new()
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var island_index = i % 2
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var island_index = i % 4
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var file_name = "user://pirate_game_island_" + str(island_index) + ".island"
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island.load_island(file_name)
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@ -139,6 +146,19 @@ func generate():
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populate_ocean_grid()
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#
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# Navigation
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#
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func populate_ocean_grid():
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var obstacles = Globals.OceanGrid.get_obstacles()
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Globals.OceanGrid.remove_obstacles(obstacles.keys())
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Globals.OceanGrid.set_bounds(Vector2.ONE * -500, Vector2.ONE * 500)
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for island in Islands.get_children():
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for tile in island.tiles.keys():
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var grid_coords = Globals.WorldToHex(tile + island.offset_world)
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Globals.OceanGrid.add_obstacles(grid_coords, 15)
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func update_player_navigation_target(target_world: Vector2):
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var start_coord = Globals.WorldToHex(PlayerChar.transform.origin)
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@ -160,6 +180,13 @@ func update_player_navigation_target(target_world: Vector2):
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update()
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#
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# Input & Events
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#
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func _on_generate_button_pressed():
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generate()
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func handle_game_event(event):
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if event is InputEventMouseButton:
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# Move main character
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@ -206,53 +233,3 @@ func _unhandled_input(event):
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OffsetValueLabel.text = str(WorldCamera.offset)
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ZoomValueLabel.text = str(WorldCamera.zoom)
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func save_world(path: String):
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var world_save_data = File.new()
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world_save_data.open(path, File.WRITE)
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world_save_data.store_line (to_json(tile_data))
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world_save_data.close()
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func load_world(path: String):
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var world_save_data = File.new()
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world_save_data.open(path, File.READ)
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var data = parse_json(world_save_data.get_line())
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world_save_data.close()
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var data_keys = data.keys()
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tile_data = {}
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var coord_regex = RegEx.new()
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coord_regex.compile("\\((?<tile_x>-?\\d+(.?\\d+)?), (?<tile_y>-?\\d+(.?\\d+)?)\\)")
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var reg_test_result = coord_regex.search("(0, 0)")
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assert(reg_test_result)
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reg_test_result = coord_regex.search("(123.124, 552.0)")
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assert(reg_test_result)
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for k in data_keys:
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var coords = Vector2.ZERO
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var regresult = coord_regex.search(k)
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if regresult:
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print(regresult.get_string("tile_x"), " - ", regresult.get_string("tile_y"))
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coords = Vector2(float(regresult.get_string("tile_x")), float(regresult.get_string("tile_y")))
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tile_data[coords] = data[k]
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update()
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func _on_generate_button_pressed():
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generate()
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func _draw():
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var nav_path_len = len(player_navigation_path)
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if nav_path_len > 0:
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var last_point = player_navigation_path[0]
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draw_circle(last_point, 5, "#f200f2")
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for i in range (1, nav_path_len):
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var cur_point = player_navigation_path[i]
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draw_line (last_point, cur_point, "#f200f2")
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draw_circle(cur_point, 5, "#f200f2")
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last_point = cur_point
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