Fixed screen issues
parent
b12f3dd14c
commit
bd35e3171f
12
Globals.gd
12
Globals.gd
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@ -47,8 +47,16 @@ func DebugLabelAdd(text):
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func ScreenToWorld(pos: Vector2, camera: Camera2D):
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pos = pos - OS.get_window_safe_area().size * 0.5
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return camera.offset + pos * camera.zoom
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# pos = pos - OS.get_window_safe_area().size * 0.5
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# pos = pos - get_viewport().size * 0.5
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var project_size = Vector2(
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ProjectSettings.get_setting("display/window/size/width"),
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ProjectSettings.get_setting("display/window/size/height")
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)
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var window_size = OS.get_window_safe_area().size
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var zoom_scale = window_size.x / window_size.x
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pos = pos
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return pos
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func ScreenToHex(pos: Vector2, camera: Camera2D):
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@ -91,6 +91,7 @@ script = ExtResource( 7 )
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[node name="UI" type="CanvasLayer" parent="Editor"]
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[node name="Editor" type="VBoxContainer" parent="Editor/UI"]
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visible = false
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margin_left = 12.0
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margin_top = 53.0
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margin_right = 94.0
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@ -370,10 +371,24 @@ margin_right = 498.0
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margin_bottom = 27.0
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text = "(0,0)"
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[node name="TileType" type="Label" parent="World/UI/DebugContainer"]
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[node name="ScreenCoord" type="Label" parent="World/UI/DebugContainer"]
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margin_left = 502.0
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margin_top = 13.0
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margin_right = 525.0
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margin_right = 590.0
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margin_bottom = 27.0
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text = "ScreenCoord: "
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[node name="ScreenCoordValue" type="Label" parent="World/UI/DebugContainer"]
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margin_left = 594.0
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margin_top = 13.0
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margin_right = 622.0
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margin_bottom = 27.0
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text = "(0,0)"
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[node name="TileType" type="Label" parent="World/UI/DebugContainer"]
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margin_left = 626.0
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margin_top = 13.0
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margin_right = 649.0
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margin_bottom = 27.0
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text = "Tile"
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__meta__ = {
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@ -381,9 +396,9 @@ __meta__ = {
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}
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[node name="TileTypeValue" type="Label" parent="World/UI/DebugContainer"]
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margin_left = 529.0
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margin_left = 653.0
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margin_top = 13.0
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margin_right = 563.0
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margin_right = 687.0
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margin_bottom = 27.0
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text = "None"
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__meta__ = {
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@ -391,8 +406,8 @@ __meta__ = {
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}
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[node name="VSeparator" type="VSeparator" parent="World/UI/DebugContainer"]
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margin_left = 567.0
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margin_right = 770.0
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margin_left = 691.0
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margin_right = 832.0
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margin_bottom = 40.0
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size_flags_horizontal = 3
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__meta__ = {
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@ -400,7 +415,7 @@ __meta__ = {
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}
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[node name="Label2" type="Label" parent="World/UI/DebugContainer"]
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margin_left = 774.0
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margin_left = 836.0
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margin_top = 13.0
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margin_right = 978.0
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margin_bottom = 27.0
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@ -102,6 +102,9 @@ func generate():
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extrude_island()
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mark_grass()
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calc_bbox()
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update()
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func calc_bbox():
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var coord_min = Vector2.ONE * 10000
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@ -13,6 +13,7 @@ onready var OffsetValueLabel = get_node("UI/DebugContainer/OffsetValue")
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onready var ZoomValueLabel = get_node("UI/DebugContainer/ZoomValue")
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onready var HexCoordValueLabel = get_node("UI/DebugContainer/HexCoordValue")
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onready var WorldCoordValueLabel = get_node("UI/DebugContainer/WorldCoordValue")
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onready var ScreenCoordValueLabel = get_node("UI/DebugContainer/ScreenCoordValue")
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onready var TileTypeValueLabel = get_node("UI/DebugContainer/TileTypeValue")
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onready var RepeatButton = get_node("UI/HBoxContainer/RepeatButton")
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onready var SuccessMessage = get_node("UI/SuccessMessage")
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@ -232,7 +233,9 @@ func place_treasure():
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if treasure_island.tiles[coord] == "Grass":
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grass_tiles.append(coord)
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treasure_island.treasure_local_coords = grass_tiles[randi() % len(grass_tiles)]
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var treasure_tile_index = randi() % len(grass_tiles)
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treasure_island.treasure_local_coords = grass_tiles[treasure_tile_index]
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print ("treasure_tile_index: ", treasure_tile_index, " num tiles: ", len(grass_tiles))
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if Globals.debug_nav:
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treasure_island.highlight_treasure = true
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@ -240,60 +243,18 @@ func place_treasure():
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treasure_island.update()
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func prerender_island(island):
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var render_island = Island.new()
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render_island.tiles = island.tiles.duplicate()
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render_island.treasure_local_coords = island.treasure_local_coords
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render_island.name = "island"
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render_island.prerender = true
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var island_rect_local_center = island.rect_local.position + 0.5 * island.rect_local.size
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var viewport = Viewport.new()
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viewport.size = island.rect_local.size
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viewport.own_world = true
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viewport.global_canvas_transform.origin = -island_rect_local_center
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add_child(viewport)
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var camera = Camera2D.new()
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viewport.add_child(camera)
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viewport.add_child(render_island)
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camera.make_current()
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viewport.render_target_v_flip = true
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viewport.render_target_update_mode = Viewport.UPDATE_ONCE
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yield(get_tree(), "idle_frame")
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yield(get_tree(), "idle_frame")
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var img_tex = ImageTexture.new()
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img_tex.create_from_image(viewport.get_texture().get_data(), 0)
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island.render_sprite.texture = img_tex
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island.render_sprite.centered = false
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island.render_sprite.transform.origin = island.rect_world.position
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for c in viewport.get_children():
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viewport.remove_child(c)
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c.queue_free()
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remove_child(viewport)
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viewport.queue_free()
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viewport = null
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island.update()
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func render_treasure_map():
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IslandMapRenderer.render_target_update_mode = Viewport.UPDATE_ONCE
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IslandMapRenderer.render_target_clear_mode = Viewport.CLEAR_MODE_ONLY_NEXT_FRAME
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var camera = IslandMapRenderer.get_node("Camera2D")
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camera.current = true
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camera.zoom = Vector2.ONE * 10.0
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camera.offset = treasure_island.center_world_coord
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var island = Island.new()
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island.tiles = treasure_island.tiles.duplicate()
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island.treasure_local_coords = treasure_island.treasure_local_coords
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island.highlight_treasure = true
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island.name = "island"
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camera.zoom = Vector2.ONE * (treasure_island.radius_world / 100.0 + 3)
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for child in IslandMapRenderer.get_children():
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if child.name == "island":
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@ -343,8 +304,7 @@ func generate():
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for i in range (num_islands):
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var island = Island.new()
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var file_name = island_files[i]
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island.load_island(file_name)
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island.generate()
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var rand_coord = Vector2(rng.randi_range(-radius, radius), rng.randi_range(-radius, radius))
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island.set_offset_world(Globals.WorldToHexCenter(rand_coord))
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@ -465,12 +425,13 @@ func on_leave_island(island):
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func on_dig_stopped():
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print ("Dig stopped!")
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var dig_site = Sprite.new()
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dig_site.transform.origin = Globals.HexToWorld(PlayerChar.cur_tile)
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dig_site.transform.origin = Globals.HexToWorld(PlayerChar.cur_tile) + Vector2(0, 32.0)
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if check_player_on_treasure():
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emit_signal("treasure_found")
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on_treasure_found()
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dig_site.texture = DigSiteTreasureSprite
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dig_site.z_index = PlayerChar.z_index + 1
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else:
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emit_signal("wrong_digsite")
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dig_site.texture = DigSiteSprite
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@ -619,7 +580,7 @@ func handle_game_event(event):
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if event is InputEventMouseButton:
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# Move main character
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if event.pressed and event.button_index == BUTTON_LEFT:
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update_player_navigation_target (Globals.HexGrid.get_hex_center(Globals.ScreenToHex(event.position, WorldCamera)))
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update_player_navigation_target (Globals.HexGrid.get_hex_center(Globals.ScreenToHex(get_global_mouse_position(), WorldCamera)))
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return false
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@ -649,10 +610,10 @@ func _unhandled_input(event):
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WorldCamera.zoom = WorldCamera.zoom * 0.8
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if 'position' in event:
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hex_hover = Globals.ScreenToHex(event.position, WorldCamera)
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hex_hover = Globals.ScreenToHex(get_global_mouse_position(), WorldCamera)
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GridHighlight.pos = hex_hover
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HexCoordValueLabel.text = str(hex_hover)
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var world_coord = Globals.ScreenToWorld(event.position, WorldCamera)
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var world_coord = Globals.ScreenToWorld(get_global_mouse_position(), WorldCamera)
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var tile_type = get_tile_type(world_coord)
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if tile_type != null:
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TileTypeValueLabel.text = tile_type
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@ -660,6 +621,7 @@ func _unhandled_input(event):
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TileTypeValueLabel.text = "None"
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WorldCoordValueLabel.text = str(world_coord)
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ScreenCoordValueLabel.text = str(event.position)
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update_hex_line_path(world_coord)
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