diff --git a/Globals.gd b/Globals.gd index e92eb83..5f27864 100644 --- a/Globals.gd +++ b/Globals.gd @@ -8,6 +8,7 @@ const SHOVEL_DURATION=1 var DebugLabel = null var HexGrid = null +var HexCell = null var OceanGrid = null var hex_size = 128 @@ -19,6 +20,8 @@ func _ready(): OceanGrid = preload("../thirdparty/gdhexgrid/HexGrid.gd").new() OceanGrid.hex_scale = Vector2(hex_size, hex_size) + + HexCell = preload("../thirdparty/gdhexgrid/HexCell.gd").new() HexTileDrawer.hex_scale = Vector2(hex_size, hex_size) @@ -60,3 +63,16 @@ func WorldToHexCenter(pos: Vector2): func WorldToScreen(pos: Vector2, camera: Camera2D): return pos * camera.zoom + camera.offset + + +func WorldLineToHexTiles (start: Vector2, target: Vector2): + var start_cell = HexCell.new_hex(WorldToHex(start)) + var target_coord = WorldToHex(target) + var path_cells = start_cell.line_to(target_coord) + + var path = [] + for cell in path_cells: + path.append(HexToWorld(cell.axial_coords)) + + return path + diff --git a/scenes/Island.gd b/scenes/Island.gd index 862b1de..de5cc90 100644 --- a/scenes/Island.gd +++ b/scenes/Island.gd @@ -127,8 +127,8 @@ func draw_bsphere(): draw_circle(center_world_coord, radius_world, Color("#80000033")) draw_circle(center_world_coord, 10, Color.red) + func _draw(): - print (name, offset_world) for coord in tiles.keys(): draw_set_transform (coord + offset_world, 0, Vector2.ONE) draw_polygon(HexTileDrawer.HexPoints, HexTileDrawer.get_tile_color(tiles[coord])) diff --git a/scenes/World.gd b/scenes/World.gd index 42f41c4..033d778 100644 --- a/scenes/World.gd +++ b/scenes/World.gd @@ -27,6 +27,7 @@ var target = Vector2() var tile_data = {} var current_island = null var player_navigation_path = [] +var hex_line_path = [] # @@ -55,17 +56,21 @@ func _process(_delta): PlayerChar.target = player_navigation_path[0] -func _draw(): - var nav_path_len = len(player_navigation_path) - if nav_path_len > 0: - var last_point = player_navigation_path[0] - draw_circle(last_point, 5, "#f200f2") - for i in range (1, nav_path_len): - var cur_point = player_navigation_path[i] - draw_line (last_point, cur_point, "#f200f2") - draw_circle(cur_point, 5, "#f200f2") +func draw_hex_path (path: Array, color: Color): + var path_len = len(path) + if path_len > 0: + var last_point = path[0] + draw_circle(last_point, 5, color) + for i in range (1, path_len): + var cur_point = path[i] + draw_line (last_point, cur_point, color) + draw_circle(cur_point, 5, color) last_point = cur_point +func _draw(): + draw_hex_path (player_navigation_path, "#f200f2") + draw_hex_path (hex_line_path, "#00f2f2") + # # World Modification/Query @@ -145,6 +150,13 @@ func generate(): Islands.add_child(island) populate_ocean_grid() + +# var island = Islands.get_children()[0] +# var player_pos = island.center_world_coord + island.offset_world +# PlayerChar.position = player_pos +# PlayerChar.target = player_pos +# PlayerChar.update() +# print (player_pos) # # Navigation @@ -157,15 +169,29 @@ func populate_ocean_grid(): for island in Islands.get_children(): for tile in island.tiles.keys(): var grid_coords = Globals.WorldToHex(tile + island.offset_world) - Globals.OceanGrid.add_obstacles(grid_coords, 15) + Globals.OceanGrid.add_obstacles(grid_coords, 0) func update_player_navigation_target(target_world: Vector2): - var start_coord = Globals.WorldToHex(PlayerChar.transform.origin) + player_navigation_path = [] + + var start_world = PlayerChar.transform.origin + var start_coord = Globals.WorldToHex(start_world) var goal_coord = Globals.WorldToHex(target_world) + if get_tile_type(target_world) != null: + var direct_path = Globals.WorldLineToHexTiles(target_world, start_world) + while len(direct_path) > 0 and get_tile_type(direct_path[0]) != null: + direct_path.remove(0) + + if len(direct_path) == 0: + print ("Could not find path!") + return + + print ("Using ", direct_path[0], " instead of ", goal_coord, " as goal.") + goal_coord = Globals.WorldToHex(direct_path[0]) + var path = Globals.OceanGrid.find_path(start_coord, goal_coord) - player_navigation_path = [] for target in path: var target_world_coord = Globals.HexToWorld(target.axial_coords) var target_type = get_tile_type(target_world_coord) @@ -196,6 +222,12 @@ func handle_game_event(event): return false +func update_hex_line_path(target: Vector2): + var start = PlayerChar.position + + hex_line_path = Globals.WorldLineToHexTiles(start, target) + + func _unhandled_input(event): if event is InputEventMouseButton: if handle_game_event(event): @@ -226,6 +258,8 @@ func _unhandled_input(event): TileTypeValueLabel.text = "None" WorldCoordValueLabel.text = str(world_coord) + + update_hex_line_path(world_coord) if is_dragging: WorldCamera.offset = (drag_start - event.position) * WorldCamera.zoom.x