diff --git a/scenes/World.gd b/scenes/World.gd index 130c659..792021d 100644 --- a/scenes/World.gd +++ b/scenes/World.gd @@ -51,7 +51,6 @@ func _process(_delta): if len(player_navigation_path) > 1: var player_coord = Globals.WorldToHexCenter(PlayerChar.transform.origin) - print (player_coord, " nav_path_0 ", player_navigation_path[0]) if (player_coord - player_navigation_path[0]).length_squared() < 0.1: player_navigation_path.remove(0) @@ -60,16 +59,6 @@ func _process(_delta): pass -func check_island_location_valid(new_island): - var islands = Islands.get_children() - - for island in islands: - if island.check_overlap(new_island): - return true - - return false - - func get_tile_type(world_coord: Vector2): for island in Islands.get_children(): var tile = island.get_tile_by_world_coord(world_coord) @@ -87,7 +76,8 @@ func add_island_at(file_name, offset_world: Vector2): func populate_ocean_grid(): - Globals.OceanGrid.remove_obstacles(Globals.OceanGrid.get_obstacles()) + var obstacles = Globals.OceanGrid.get_obstacles() + Globals.OceanGrid.remove_obstacles(obstacles.keys()) Globals.OceanGrid.set_bounds(Vector2.ONE * -500, Vector2.ONE * 500) for island in Islands.get_children(): @@ -96,18 +86,31 @@ func populate_ocean_grid(): Globals.OceanGrid.add_obstacles(grid_coords) +func check_island_location_valid(new_island): + var grid_origin_world_coord = Globals.HexToWorld(Vector2(0,0)) + if new_island.get_tile_by_world_coord(grid_origin_world_coord) != null: + return false + + var islands = Islands.get_children() + for island in islands: + if island.check_overlap(new_island): + return false + + return true + + func generate(): var rng = RandomNumberGenerator.new() rng.randomize() clear_islands() - var radius = 1300 + var radius = 800 var num_islands = 10 for i in range (num_islands): var island = Island.new() - var island_index = i % 4 + var island_index = i % 2 var file_name = "user://pirate_game_island_" + str(island_index) + ".island" island.load_island(file_name) @@ -117,17 +120,17 @@ func generate(): var location_valid = check_island_location_valid(island) var overlap_retry_num = 0 var overlap_retry_max = 10 - while location_valid and overlap_retry_num < overlap_retry_max: + while !location_valid and overlap_retry_num < overlap_retry_max: if overlap_retry_num % 4 == 0: - radius = radius + 500 + radius = radius + 200 overlap_retry_num = overlap_retry_num + 1 rand_coord = Vector2(rng.randi_range(-radius, radius), rng.randi_range(-radius, radius)) island.offset_world = Globals.WorldToHexCenter(rand_coord) location_valid = check_island_location_valid(island) - if location_valid: - print ("Could not place island!") + if !location_valid: + print ("Could not place island! steps: " + str(overlap_retry_num)) else: print ("Placed after " + str(overlap_retry_num) + " retries.") Islands.add_child(island)