Simple treasure map rendering
parent
3ba2fc4c34
commit
1cf6fcdc30
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@ -7,7 +7,6 @@ extends Node2D
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# UI elements
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onready var EditorUI = get_node("UI/Editor")
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onready var TileTypes = get_node("UI/TileTypes")
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onready var NoneButton = get_node("UI/Editor/NoneButton")
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onready var IslandIndex = get_node("UI/Editor/IslandIndex")
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@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=2]
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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://scenes/World.gd" type="Script" id=1]
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[ext_resource path="res://scenes/Grid.gd" type="Script" id=2]
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@ -9,6 +9,7 @@
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[ext_resource path="res://scenes/Editor.gd" type="Script" id=7]
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[ext_resource path="res://scenes/GridHighlight.gd" type="Script" id=8]
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[ext_resource path="res://assets/boat.svg" type="Texture" id=9]
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[ext_resource path="res://scenes/IslandMapRenderer.gd" type="Script" id=10]
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[sub_resource type="DynamicFont" id=1]
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size = 27
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@ -20,6 +21,8 @@ default_font = SubResource( 1 )
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[sub_resource type="ButtonGroup" id=3]
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resource_name = "TileTypeGroup"
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[sub_resource type="World" id=4]
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[node name="GameRoot" type="Node"]
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[node name="Editor" type="Node2D" parent="."]
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@ -237,6 +240,39 @@ text = "0"
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align = 2
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script = ExtResource( 4 )
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[node name="IslandMap" type="TextureRect" parent="World/UI"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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expand = true
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stretch_mode = 7
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="VBoxContainer" type="VBoxContainer" parent="World/UI"]
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anchor_left = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = -115.0
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margin_top = 92.0
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custom_constants/separation = 21
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="MapButton" type="Button" parent="World/UI/VBoxContainer"]
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margin_right = 115.0
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margin_bottom = 100.0
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rect_min_size = Vector2( 100, 100 )
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text = "Map"
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[node name="BirdyButton" type="Button" parent="World/UI/VBoxContainer"]
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margin_top = 121.0
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margin_right = 115.0
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margin_bottom = 221.0
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rect_min_size = Vector2( 100, 100 )
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text = "Birdy"
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[node name="PlayerChar" type="KinematicBody2D" parent="World"]
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script = ExtResource( 5 )
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@ -255,9 +291,21 @@ current = true
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scale = Vector2( 0.455, 0.455 )
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texture = ExtResource( 9 )
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[node name="IslandMapRenderer" type="Viewport" parent="."]
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size = Vector2( 300, 300 )
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own_world = true
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world = SubResource( 4 )
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render_target_v_flip = true
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render_target_clear_mode = 2
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render_target_update_mode = 1
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script = ExtResource( 10 )
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[node name="Camera2D" type="Camera2D" parent="IslandMapRenderer"]
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[connection signal="value_changed" from="Editor/UI/Editor/IslandIndex" to="Editor" method="_on_IslandIndex_value_changed"]
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[connection signal="pressed" from="Editor/UI/Editor/ClearWorldButton" to="Editor" method="_on_ClearWorldButton_pressed"]
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[connection signal="pressed" from="Editor/UI/Editor/LoadWorldButton" to="Editor" method="_on_LoadWorldButton_pressed"]
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[connection signal="pressed" from="Editor/UI/Editor/SaveWorldButton" to="Editor" method="_on_SaveWorldButton_pressed"]
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[connection signal="toggled" from="World/UI/TopContainer/EditIslandButton" to="Editor" method="_on_EditIslandButton_toggled"]
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[connection signal="pressed" from="World/UI/TopContainer/Button" to="World" method="_on_generate_button_pressed"]
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[connection signal="pressed" from="World/UI/VBoxContainer/MapButton" to="World" method="_on_MapButton_pressed"]
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@ -17,6 +17,9 @@ onready var PlayerChar = get_node("PlayerChar")
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onready var PlayerBoat = get_node("PlayerBoat")
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onready var FPSValueLabel = get_node("UI/TopContainer/FPSValue")
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onready var IslandMap = get_node("UI/IslandMap")
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onready var IslandMapRenderer = get_node("../IslandMapRenderer")
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var Island = preload("Island.gd")
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var hex_grid_bbox = [[0,0], [10,10]]
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@ -33,7 +36,8 @@ var player_navigation_path = []
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var player_path_plan_start = null
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var player_path_plan_end = null
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var hex_line_path = []
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var treasure_island = null
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var treasure_map_rendered = false
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#
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# Godot Functions
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@ -127,10 +131,39 @@ func check_island_location_valid(new_island):
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return true
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func render_treasure_map():
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if treasure_map_rendered == false:
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treasure_map_rendered = true
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IslandMapRenderer.render_target_update_mode = Viewport.UPDATE_ONCE
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IslandMapRenderer.render_target_clear_mode = Viewport.CLEAR_MODE_ONLY_NEXT_FRAME
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var camera = IslandMapRenderer.get_node("Camera2D")
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camera.current = true
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camera.zoom = Vector2.ONE * 10.0
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camera.offset = treasure_island.center_world_coord
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var island = Island.new()
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island.tiles = treasure_island.tiles.duplicate()
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island.name = "island"
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for child in IslandMapRenderer.get_children():
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if child.name == "island":
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print ("removing ", child)
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IslandMapRenderer.remove_child(child)
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child.queue_free()
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break
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IslandMapRenderer.add_child(island)
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IslandMap.texture = IslandMapRenderer.get_texture()
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func generate():
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PlayerChar.transform.origin = Vector2.ZERO
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PlayerChar.position = Vector2.ZERO
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PlayerChar.target = Vector2.ZERO
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treasure_island = null
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treasure_map_rendered = false
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var rng = RandomNumberGenerator.new()
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rng.randomize()
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@ -139,10 +172,11 @@ func generate():
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var radius = 800
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var num_islands = 10
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var island_index_offset = randi() % 10
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for i in range (num_islands):
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var island = Island.new()
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var island_index = i % 10
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var island_index = (i + island_index_offset) % 10
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var file_name = "res://islands/pirate_game_island_" + str(island_index) + ".island"
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island.load_island(file_name)
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@ -167,6 +201,11 @@ func generate():
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print ("Placed after " + str(overlap_retry_num) + " retries.")
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Islands.add_child(island)
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num_islands = Islands.get_child_count()
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treasure_island = Islands.get_child(randi() % num_islands)
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render_treasure_map()
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populate_ocean_nav_grid()
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@ -404,3 +443,7 @@ func _unhandled_input(event):
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OffsetValueLabel.text = str(WorldCamera.offset)
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ZoomValueLabel.text = str(WorldCamera.zoom)
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func _on_MapButton_pressed():
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IslandMap.visible = !IslandMap.visible
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