Removed old files
parent
0ed4540bf0
commit
0e34313ac6
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@ -1,3 +1,4 @@
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.import/*
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.import/*
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.*.swp
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.*.swp
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*.*~
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*.*~
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export/*
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@ -1,24 +0,0 @@
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extends Sprite
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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export var world_offset = Vector2.ZERO
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func _process(_delta):
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region_rect.size = OS.get_window_safe_area().size
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var time = OS.get_system_time_msecs()
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var texture_size = texture.get_size()
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var texture_offset = Vector2(
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world_offset.x / texture_size.x,
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world_offset.y / texture_size.y
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)
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print ("offset: ", texture_offset)
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material.set_shader_param("uv_offset", texture_offset)
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update()
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File diff suppressed because one or more lines are too long
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@ -1,39 +0,0 @@
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extends Node2D
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var NavTarget
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func _ready():
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NavTarget = get_node("NavTarget")
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func draw_nav_target_box():
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var rect = Rect2 (NavTarget.GridCoords * Globals.GRID_SIZE, Vector2(Globals.GRID_SIZE, Globals.GRID_SIZE))
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draw_rect (rect, "#99000044", true)
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func _process(_delta):
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update()
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func _draw():
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var offset = -Vector2(Globals.WIDTH, Globals.HEIGHT) * 0.5
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draw_nav_target_box()
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draw_set_transform(offset, 0, Vector2.ONE)
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# outer bounds
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draw_line(Vector2(0,0), Vector2(Globals.WIDTH, 0), Globals.GRID_COLOR)
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draw_line(Vector2(0,Globals.HEIGHT), Vector2(Globals.WIDTH, Globals.HEIGHT), Globals.GRID_COLOR)
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draw_line(Vector2(0,0), Vector2(0, Globals.HEIGHT), Globals.GRID_COLOR)
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draw_line(Vector2(Globals.WIDTH,0), Vector2(Globals.WIDTH, Globals.HEIGHT), Globals.GRID_COLOR)
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# inner lines
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var columns = floor (Globals.WIDTH / Globals.GRID_SIZE)
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var rows = floor (Globals.HEIGHT / Globals.GRID_SIZE)
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for x in range (columns):
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draw_line (Vector2(x * Globals.GRID_SIZE, 0), Vector2(x * Globals.GRID_SIZE, Globals.HEIGHT), Globals.GRID_COLOR)
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for y in range (rows):
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draw_line (Vector2(0, y * Globals.GRID_SIZE), Vector2(Globals.WIDTH, y * Globals.GRID_SIZE), Globals.GRID_COLOR)
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draw_line(Vector2(0, Globals.HEIGHT * 0.5), Vector2(Globals.WIDTH, Globals.HEIGHT * 0.5), "#aa0000", 3)
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draw_line(Vector2(Globals.WIDTH * 0.5, 0), Vector2(Globals.WIDTH * 0.5, Globals.HEIGHT), "#00aa00", 3)
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15
DigSite.gd
15
DigSite.gd
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extends Node2D
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var HasTreasure = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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get_node("treasuredigsite").visible = HasTreasure
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get_node("digsite").visible = not HasTreasure
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update()
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18
DigSite.tscn
18
DigSite.tscn
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://assets/digsite.svg" type="Texture" id=1]
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[ext_resource path="res://assets/treasuredigsite.svg" type="Texture" id=2]
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[ext_resource path="res://DigSite.gd" type="Script" id=3]
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[node name="DigSite" type="Node2D"]
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z_index = 3
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script = ExtResource( 3 )
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[node name="treasuredigsite" type="Sprite" parent="."]
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visible = false
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position = Vector2( -1.7818, -19.5998 )
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texture = ExtResource( 2 )
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[node name="digsite" type="Sprite" parent="."]
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visible = false
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texture = ExtResource( 1 )
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extends Camera2D
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var Widgets
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# Called when the node enters the scene tree for the first time.
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func _ready():
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Widgets = get_node("Widgets")
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pass # Replace with function body.
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func _process(_delta):
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var win_size = OS.get_window_safe_area().size
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Widgets.margin_left = -win_size.x * 0.5
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Widgets.margin_top = -win_size.y * 0.5
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pass
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func screenToWorld(pos):
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var screen_size = OS.get_window_safe_area().size
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print ("pos", pos)
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print ("Screen size: ", screen_size)
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var camera_coords = pos - screen_size * 0.5
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print ("Camera coords: ", camera_coords)
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var world_coords = camera_coords + self.transform.origin
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print ("world coords: ", world_coords)
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return world_coords
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71
GameScene.gd
71
GameScene.gd
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extends Node2D
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var Player
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var Level
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var GameCamera
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var DebugLayer
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var BackgroundWater
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var NavTarget
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var DebugLabel
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var DigSite
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var DiggedSites = {}
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var ChestLocations = {}
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# Called when the node enters the scene tree for the first time.
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func _ready():
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Player = get_node("Player")
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Level = get_node("Level")
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GameCamera = get_node("GameCamera")
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DebugLayer = get_node("DebugLayer")
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NavTarget = get_node("DebugLayer/NavTarget")
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BackgroundWater = get_node("GameCamera/BackgroundWater")
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DebugLabel = GameCamera.get_node("Widgets/HBoxContainer/DebugLabel")
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DigSite = preload("res://DigSite.tscn")
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Globals.DebugLabel = DebugLabel
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ChestLocations[Vector2(3,3)] = true
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Player.connect("DigSiteReached", self, "handle_dig_site_reached")
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Player.connect("DigStop", self, "handle_dig_stop")
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func handle_dig_site_reached(dig_grid_coords):
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if not DiggedSites.has(dig_grid_coords):
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print ("Starting digging at ", dig_grid_coords)
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Player.CurrentDigGridCoords = dig_grid_coords
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Player.start_dig()
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func handle_dig_stop():
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print ("Stopping digging")
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var dig_grid_coords = Player.CurrentDigGridCoords
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if dig_grid_coords == null:
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print ("Error: handling stop dig but have no dig coords!")
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return
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var has_treasure = ChestLocations.has(dig_grid_coords)
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DiggedSites[dig_grid_coords] = true
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var new_digsite = DigSite.instance()
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new_digsite.HasTreasure = has_treasure
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new_digsite.transform.origin = Globals.GridCenterToWorldCoord(dig_grid_coords)
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Level.add_child(new_digsite)
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Player.CurrentDigGridCoords = null
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func _process(delta):
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Globals.ClearDebugLabel()
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var screen_size = OS.get_window_safe_area().size
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GameCamera.transform.origin = Player.transform.origin - screen_size * 0
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BackgroundWater.world_offset = GameCamera.transform.origin
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func _input(event):
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if event is InputEventMouseButton:
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if event.button_index == BUTTON_LEFT and event.pressed:
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var event_world_pos = GameCamera.screenToWorld(event.position)
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NavTarget.transform.origin = event_world_pos
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Player.NavTarget = Globals.WorldToGridCenter(event_world_pos)
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DebugLabel.text = str(event_world_pos)
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if event.button_index == BUTTON_WHEEL_UP and event.pressed:
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print("Wheel up")
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://assets/island.svg" type="Texture" id=1]
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[ext_resource path="res://Player.gd" type="Script" id=2]
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[ext_resource path="res://BackgroundWater.tscn" type="PackedScene" id=3]
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[ext_resource path="res://assets/pirate.svg" type="Texture" id=4]
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[ext_resource path="res://GameScene.gd" type="Script" id=5]
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[ext_resource path="res://assets/pirate_with_shovel.svg" type="Texture" id=6]
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[ext_resource path="res://DebugLayer.gd" type="Script" id=7]
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[ext_resource path="res://GameCamera.gd" type="Script" id=8]
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[ext_resource path="res://NavTarget.gd" type="Script" id=9]
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[ext_resource path="res://DigSite.tscn" type="PackedScene" id=10]
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[node name="GameScene" type="Node2D"]
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script = ExtResource( 5 )
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[node name="DebugLayer" type="Node2D" parent="."]
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visible = false
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z_index = 2
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script = ExtResource( 7 )
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[node name="NavTarget" type="Node2D" parent="DebugLayer"]
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z_index = 5
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script = ExtResource( 9 )
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[node name="Level" type="Node2D" parent="."]
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z_index = -1
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[node name="Water" type="Sprite" parent="Level"]
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scale = Vector2( 1098, 303 )
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[node name="island" type="Sprite" parent="Level"]
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z_index = 1
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texture = ExtResource( 1 )
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[node name="DigSite" parent="Level" instance=ExtResource( 10 )]
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[node name="Player" type="Node2D" parent="."]
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script = ExtResource( 2 )
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[node name="PirateSprite" type="Sprite" parent="Player"]
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texture = ExtResource( 4 )
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[node name="PirateWithShovelSprite" type="Sprite" parent="Player"]
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texture = ExtResource( 6 )
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[node name="ShovelTargetOffset" type="Node2D" parent="Player"]
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position = Vector2( 88, 74 )
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[node name="GameCamera" type="Camera2D" parent="."]
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current = true
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script = ExtResource( 8 )
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[node name="Widgets" type="Control" parent="GameCamera"]
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margin_left = 8.0
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margin_right = 40.0
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margin_bottom = 40.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="HBoxContainer" type="HBoxContainer" parent="GameCamera/Widgets"]
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margin_right = 40.0
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margin_bottom = 40.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="DebugLabel" type="Label" parent="GameCamera/Widgets/HBoxContainer"]
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self_modulate = Color( 0, 0, 0, 1 )
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margin_top = 4.0
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margin_right = 109.0
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margin_bottom = 35.0
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text = "Blabuiaeuiaeuiae
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"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Node2D" type="Node2D" parent="GameCamera/Widgets"]
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z_index = -10
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[node name="BackgroundWater" parent="GameCamera" instance=ExtResource( 3 )]
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@ -17,16 +17,16 @@ var debug_nav = false
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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HexGrid = preload("../thirdparty/gdhexgrid/HexGrid.gd").new()
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HexGrid = preload("res://addons/gdhexgrid/HexGrid.gd").new()
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HexGrid.hex_scale = Vector2(hex_size, hex_size)
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HexGrid.hex_scale = Vector2(hex_size, hex_size)
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OceanNavGrid = preload("../thirdparty/gdhexgrid/HexGrid.gd").new()
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OceanNavGrid = preload("res://addons/gdhexgrid/HexGrid.gd").new()
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OceanNavGrid.hex_scale = Vector2(hex_size, hex_size)
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OceanNavGrid.hex_scale = Vector2(hex_size, hex_size)
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IslandNavGrid = preload("../thirdparty/gdhexgrid/HexGrid.gd").new()
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IslandNavGrid = preload("res://addons/gdhexgrid/HexGrid.gd").new()
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IslandNavGrid.hex_scale = Vector2(hex_size, hex_size)
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IslandNavGrid.hex_scale = Vector2(hex_size, hex_size)
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HexCell = preload("../thirdparty/gdhexgrid/HexCell.gd").new()
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HexCell = preload("res://addons/gdhexgrid/HexCell.gd").new()
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HexTileDrawer.hex_scale = Vector2(hex_size, hex_size)
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HexTileDrawer.hex_scale = Vector2(hex_size, hex_size)
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26
Island.tscn
26
Island.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://assets/island.svg" type="Texture" id=1]
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[ext_resource path="res://Player.gd" type="Script" id=2]
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[ext_resource path="res://assets/water.svg" type="Texture" id=3]
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[ext_resource path="res://assets/pirate.svg" type="Texture" id=4]
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[node name="Node2D" type="Node2D"]
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[node name="Sprite" type="Sprite" parent="."]
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scale = Vector2( 1098, 303 )
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texture = ExtResource( 3 )
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[node name="island" type="Sprite" parent="."]
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position = Vector2( 485, 278 )
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texture = ExtResource( 1 )
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[node name="Player" type="Node2D" parent="."]
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script = ExtResource( 2 )
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[node name="pirate" type="Sprite" parent="Player"]
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position = Vector2( 228, 207 )
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texture = ExtResource( 4 )
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[node name="Camera2D" type="Camera2D" parent="."]
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current = true
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extends Node2D
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var circles = []
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# Called when the node enters the scene tree for the first time.
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func _ready():
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generate()
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func add_circle (pos, radius, color):
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circles.append ([pos, radius, color])
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func render_recursive (pos, radius, count):
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add_circle (pos, radius, "#888888")
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for i in range (count):
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var angle = rand_range(0, 2 * PI)
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var dist_scale = rand_range (0.9, 1.8)
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var coord = Vector2 (cos(angle), sin(angle)) * radius * dist_scale
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render_recursive (pos + coord, radius * 0.6, count - 1)
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func generate():
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var start = OS.get_window_safe_area().size * 0.5
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var radius = 100
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circles.clear()
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render_recursive (start, radius, get_node("HBoxContainer/IterationsSpinBox").value)
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||||||
var angle = rand_range(0, 2 * PI)
|
|
||||||
var coord = Vector2 (cos(angle), sin(angle)) * radius * 3
|
|
||||||
render_recursive (start + coord, 70, get_node("HBoxContainer/IterationsSpinBox").value)
|
|
||||||
render_recursive (start + coord * 2, 60, get_node("HBoxContainer/IterationsSpinBox").value)
|
|
||||||
|
|
||||||
update()
|
|
||||||
|
|
||||||
get_node("blur").texture = get_viewport().get_texture()
|
|
||||||
# get_node("pixelate").texture = get_viewport().get_texture()
|
|
||||||
|
|
||||||
func _draw():
|
|
||||||
for c in circles:
|
|
||||||
draw_circle (c[0], c[1], c[2])
|
|
||||||
|
|
||||||
func _on_Button_pressed():
|
|
||||||
generate()
|
|
||||||
|
|
|
@ -1,118 +0,0 @@
|
||||||
[gd_scene load_steps=7 format=2]
|
|
||||||
|
|
||||||
[ext_resource path="res://IslandGenerator.gd" type="Script" id=1]
|
|
||||||
|
|
||||||
[sub_resource type="Shader" id=1]
|
|
||||||
code = "shader_type canvas_item;
|
|
||||||
|
|
||||||
/*
|
|
||||||
uniform float lod: hint_range(0.0, 5) = 0.0;
|
|
||||||
|
|
||||||
|
|
||||||
void fragment3(){
|
|
||||||
vec4 color = texture(SCREEN_TEXTURE, SCREEN_UV, lod);
|
|
||||||
COLOR = color;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*
|
|
||||||
六角形モザイク by あるる(きのもと 結衣)
|
|
||||||
Hex Noise by Yui Kinomoto @arlez80
|
|
||||||
|
|
||||||
MIT License
|
|
||||||
*/
|
|
||||||
//shader_type canvas_item;
|
|
||||||
|
|
||||||
uniform vec2 size = vec2( 64.0, 48.0 );
|
|
||||||
|
|
||||||
void fragment( )
|
|
||||||
{
|
|
||||||
vec2 norm_size = size * SCREEN_PIXEL_SIZE;
|
|
||||||
bool half = mod( SCREEN_UV.y / 2.0, norm_size.y ) / norm_size.y < 0.5;
|
|
||||||
vec2 uv = SCREEN_UV + vec2( norm_size.x * 0.5 * float( half ), 0.0 );
|
|
||||||
vec2 center_uv = floor( uv / norm_size ) * norm_size;
|
|
||||||
vec2 norm_uv = mod( uv, norm_size ) / norm_size;
|
|
||||||
center_uv += mix(
|
|
||||||
vec2( 0.0, 0.0 )
|
|
||||||
, mix(
|
|
||||||
mix(
|
|
||||||
vec2( norm_size.x, -norm_size.y )
|
|
||||||
, vec2( 0.0, -norm_size.y )
|
|
||||||
, float( norm_uv.x < 0.5 )
|
|
||||||
)
|
|
||||||
, mix(
|
|
||||||
vec2( 0.0, -norm_size.y )
|
|
||||||
, vec2( -norm_size.x, -norm_size.y )
|
|
||||||
, float( norm_uv.x < 0.5 )
|
|
||||||
)
|
|
||||||
, float( half )
|
|
||||||
)
|
|
||||||
, float( norm_uv.y < 0.3333333 ) * float( norm_uv.y / 0.3333333 < ( abs( norm_uv.x - 0.5 ) * 2.0 ) )
|
|
||||||
);
|
|
||||||
|
|
||||||
COLOR = textureLod( SCREEN_TEXTURE, center_uv, 0.0 );
|
|
||||||
}
|
|
||||||
"
|
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id=2]
|
|
||||||
shader = SubResource( 1 )
|
|
||||||
shader_param/size = Vector2( 64, 48 )
|
|
||||||
|
|
||||||
[sub_resource type="Shader" id=3]
|
|
||||||
code = "shader_type canvas_item;
|
|
||||||
|
|
||||||
uniform int amount = 80;
|
|
||||||
|
|
||||||
void fragment()
|
|
||||||
{
|
|
||||||
vec2 grid_uv = round(UV * float(amount)) / float(amount);
|
|
||||||
|
|
||||||
vec4 text = texture(TEXTURE, grid_uv);
|
|
||||||
|
|
||||||
COLOR = text;
|
|
||||||
}"
|
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id=4]
|
|
||||||
shader = SubResource( 3 )
|
|
||||||
shader_param/amount = 80
|
|
||||||
|
|
||||||
[sub_resource type="ImageTexture" id=5]
|
|
||||||
flags = 0
|
|
||||||
flags = 0
|
|
||||||
size = Vector2( 256, 256 )
|
|
||||||
|
|
||||||
[node name="IslandGenerator" type="Node2D"]
|
|
||||||
scale = Vector2( 1.00254, 1 )
|
|
||||||
script = ExtResource( 1 )
|
|
||||||
|
|
||||||
[node name="blur" type="Sprite" parent="."]
|
|
||||||
material = SubResource( 2 )
|
|
||||||
scale = Vector2( 0.976278, 1 )
|
|
||||||
centered = false
|
|
||||||
|
|
||||||
[node name="pixelate" type="Sprite" parent="."]
|
|
||||||
visible = false
|
|
||||||
material = SubResource( 4 )
|
|
||||||
scale = Vector2( 1.30352, 0.863349 )
|
|
||||||
texture = SubResource( 5 )
|
|
||||||
centered = false
|
|
||||||
|
|
||||||
[node name="HBoxContainer" type="HBoxContainer" parent="."]
|
|
||||||
margin_right = 149.0
|
|
||||||
margin_bottom = 40.0
|
|
||||||
__meta__ = {
|
|
||||||
"_edit_use_anchors_": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[node name="Button" type="Button" parent="HBoxContainer"]
|
|
||||||
margin_right = 71.0
|
|
||||||
margin_bottom = 40.0
|
|
||||||
text = "Generate"
|
|
||||||
|
|
||||||
[node name="IterationsSpinBox" type="SpinBox" parent="HBoxContainer"]
|
|
||||||
margin_left = 75.0
|
|
||||||
margin_right = 149.0
|
|
||||||
margin_bottom = 40.0
|
|
||||||
value = 4.0
|
|
||||||
|
|
||||||
[connection signal="pressed" from="HBoxContainer/Button" to="." method="_on_Button_pressed"]
|
|
10
Level.gd
10
Level.gd
|
@ -1,10 +0,0 @@
|
||||||
extends Node2D
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready():
|
|
||||||
pass # Replace with function body.
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
#func _process(delta):
|
|
||||||
# pass
|
|
16
NavTarget.gd
16
NavTarget.gd
|
@ -1,16 +0,0 @@
|
||||||
extends Node2D
|
|
||||||
|
|
||||||
var GridCoords = Vector2.ZERO
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready():
|
|
||||||
pass # Replace with function body.
|
|
||||||
|
|
||||||
func _process(_delta):
|
|
||||||
GridCoords = Globals.WorldToGridCoord(self.transform.origin)
|
|
||||||
|
|
||||||
Globals.DebugLabelAdd(str("GridCoords: ", GridCoords))
|
|
||||||
Globals.DebugLabelAdd(str("Nav Origin: ", self.transform.origin))
|
|
||||||
|
|
||||||
func _draw():
|
|
||||||
draw_circle (Vector2.ZERO, 5, "#ff0000")
|
|
83
Player.gd
83
Player.gd
|
@ -1,83 +0,0 @@
|
||||||
extends Node2D
|
|
||||||
|
|
||||||
enum PlayerState {
|
|
||||||
IDLE,
|
|
||||||
WALKING,
|
|
||||||
SHOVEL
|
|
||||||
}
|
|
||||||
|
|
||||||
signal DigSiteReached
|
|
||||||
signal DigStop
|
|
||||||
|
|
||||||
# Declare member variables here. Examples:
|
|
||||||
# var a = 2
|
|
||||||
# var b = "text"
|
|
||||||
var speed = 200
|
|
||||||
var isInteracting = false
|
|
||||||
var ShovelSprite
|
|
||||||
var shovel_offset = Vector2.ZERO
|
|
||||||
var NavTarget = Vector2.ZERO
|
|
||||||
var State = PlayerState.IDLE
|
|
||||||
var ShovelTimer = 0
|
|
||||||
var CurrentDigGridCoords = null
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready():
|
|
||||||
ShovelSprite = get_node("PirateWithShovelSprite")
|
|
||||||
var ShovelTargetOffset = get_node("ShovelTargetOffset")
|
|
||||||
shovel_offset = ShovelTargetOffset.transform.origin - self.transform.origin
|
|
||||||
|
|
||||||
func start_dig():
|
|
||||||
self.State = PlayerState.SHOVEL
|
|
||||||
self.ShovelTimer = Globals.SHOVEL_DURATION
|
|
||||||
|
|
||||||
func update_state(delta):
|
|
||||||
if State == PlayerState.SHOVEL:
|
|
||||||
ShovelTimer = ShovelTimer - delta
|
|
||||||
if ShovelTimer < 0:
|
|
||||||
emit_signal ("DigStop")
|
|
||||||
ShovelTimer = 0
|
|
||||||
State = PlayerState.IDLE
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(delta):
|
|
||||||
update_state(delta)
|
|
||||||
|
|
||||||
Globals.DebugLabelAdd(str("Player.NavTarget: ", NavTarget))
|
|
||||||
|
|
||||||
var direction = Vector2.ZERO
|
|
||||||
|
|
||||||
if Input.is_action_pressed("walk_left"):
|
|
||||||
direction.x = direction.x - 1
|
|
||||||
|
|
||||||
if Input.is_action_pressed("walk_right"):
|
|
||||||
direction.x = direction.x + 1
|
|
||||||
|
|
||||||
if Input.is_action_pressed("walk_up"):
|
|
||||||
direction.y = direction.y - 1
|
|
||||||
|
|
||||||
if Input.is_action_pressed("walk_down"):
|
|
||||||
direction.y = direction.y + 1
|
|
||||||
|
|
||||||
direction = direction.normalized()
|
|
||||||
|
|
||||||
var movement_target = NavTarget - shovel_offset
|
|
||||||
var vec_to_target = movement_target - self.transform.origin
|
|
||||||
var dist_to_target = vec_to_target.length()
|
|
||||||
|
|
||||||
Globals.DebugLabelAdd(str("Direction: ", direction))
|
|
||||||
|
|
||||||
if dist_to_target > speed * delta:
|
|
||||||
direction = (vec_to_target).normalized()
|
|
||||||
var velocity = direction * speed
|
|
||||||
self.transform.origin = self.transform.origin + velocity * delta
|
|
||||||
self.State = PlayerState.WALKING
|
|
||||||
else:
|
|
||||||
direction = Vector2.ZERO
|
|
||||||
self.transform.origin = movement_target
|
|
||||||
|
|
||||||
if self.State == PlayerState.WALKING:
|
|
||||||
emit_signal ("DigSiteReached", Globals.WorldToGridCoord(NavTarget))
|
|
||||||
|
|
||||||
ShovelSprite.visible = State == PlayerState.SHOVEL
|
|
||||||
|
|
Before Width: | Height: | Size: 320 B After Width: | Height: | Size: 320 B |
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 3.4 KiB |
Binary file not shown.
|
@ -1,27 +0,0 @@
|
||||||
|
|
||||||
# Script to attach to a node which represents a hex grid
|
|
||||||
extends Node2D
|
|
||||||
|
|
||||||
var HexGrid = preload("../thirdparty/gdhexgrid/HexGrid.gd").new()
|
|
||||||
|
|
||||||
onready var highlight = get_node("Highlight")
|
|
||||||
onready var area_coords = get_node("Highlight/AreaCoords")
|
|
||||||
onready var hex_coords = get_node("Highlight/HexCoords")
|
|
||||||
|
|
||||||
|
|
||||||
func _ready():
|
|
||||||
HexGrid.hex_scale = Vector2(50, 50)
|
|
||||||
|
|
||||||
|
|
||||||
func _unhandled_input(event):
|
|
||||||
if 'position' in event:
|
|
||||||
var relative_pos = self.transform.affine_inverse() * event.position
|
|
||||||
# Display the coords used
|
|
||||||
if area_coords != null:
|
|
||||||
area_coords.text = str(relative_pos)
|
|
||||||
if hex_coords != null:
|
|
||||||
hex_coords.text = str(HexGrid.get_hex_at(relative_pos).axial_coords)
|
|
||||||
|
|
||||||
# Snap the highlight to the nearest grid cell
|
|
||||||
if highlight != null:
|
|
||||||
highlight.position = HexGrid.get_hex_center(HexGrid.get_hex_at(relative_pos))
|
|
|
@ -1,22 +0,0 @@
|
||||||
extends Camera2D
|
|
||||||
|
|
||||||
|
|
||||||
# Declare member variables here. Examples:
|
|
||||||
# var a = 2
|
|
||||||
# var b = "text"
|
|
||||||
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready():
|
|
||||||
pass # Replace with function body.
|
|
||||||
|
|
||||||
func ScreenToWorld (pos_screen: Vector2):
|
|
||||||
var camera_offset = OS.get_window_safe_area().size * 0.5 * zoom - transform.origin
|
|
||||||
return (pos_screen * zoom - camera_offset)
|
|
||||||
|
|
||||||
func WorldToScreen (pos_world: Vector2):
|
|
||||||
pass
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
#func _process(delta):
|
|
||||||
# pass
|
|
|
@ -1,108 +0,0 @@
|
||||||
extends Node2D
|
|
||||||
|
|
||||||
enum TileType {
|
|
||||||
None,
|
|
||||||
Sand,
|
|
||||||
Grass
|
|
||||||
}
|
|
||||||
|
|
||||||
var HexGrid = preload("res://thirdparty/gdhexgrid/HexGrid.gd").new()
|
|
||||||
|
|
||||||
var size = [40,60]
|
|
||||||
var tile_size = 64
|
|
||||||
|
|
||||||
var HexPoints = null
|
|
||||||
var HexColors = null
|
|
||||||
|
|
||||||
# Tiles order:
|
|
||||||
# 0,0 0,1 0,2 ...
|
|
||||||
# 1,0 1,1 1,2 ...
|
|
||||||
# 2,0 2,1 2,2
|
|
||||||
# ...
|
|
||||||
# .. size[0],size[1]
|
|
||||||
var tile_data = []
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready():
|
|
||||||
clear()
|
|
||||||
pass # Replace with function body.
|
|
||||||
|
|
||||||
func clear():
|
|
||||||
create_hex_points (tile_size)
|
|
||||||
HexGrid.hex_scale = Vector2(tile_size, tile_size) * 2
|
|
||||||
for r in range (size[1]):
|
|
||||||
for c in range (size[0]):
|
|
||||||
tile_data.append(TileType.None)
|
|
||||||
|
|
||||||
func GetTile(r, c):
|
|
||||||
if r < 0 or r >= size[1] or c < 0 or c >= size[0]:
|
|
||||||
print ("Invalid tile coord: ", r, ", ", c)
|
|
||||||
return
|
|
||||||
|
|
||||||
return tile_data[c * size[1] + r]
|
|
||||||
|
|
||||||
func SetTile(r, c, tile_type):
|
|
||||||
if r < 0 or r >= size[1] or c < 0 or c >= size[0]:
|
|
||||||
print ("Invalid tile coord: ", r, ", ", c)
|
|
||||||
return
|
|
||||||
|
|
||||||
tile_data[c * size[1] + r] = tile_type
|
|
||||||
update()
|
|
||||||
|
|
||||||
func WorldToTileCoords (pos):
|
|
||||||
pos = pos
|
|
||||||
return HexGrid.get_hex_at(Vector2(pos.x, -pos.y)).axial_coords
|
|
||||||
|
|
||||||
func GetHexCenter(hex):
|
|
||||||
var center = HexGrid.get_hex_center(hex)
|
|
||||||
return Vector2 (center.x, -center.y)
|
|
||||||
|
|
||||||
func create_hex_points (size):
|
|
||||||
HexPoints = PoolVector2Array()
|
|
||||||
|
|
||||||
var NoneColors = PoolColorArray()
|
|
||||||
var SandColors = PoolColorArray()
|
|
||||||
var GrassColors = PoolColorArray()
|
|
||||||
|
|
||||||
for i in range (7):
|
|
||||||
var angle = (60 * i) * PI / 180
|
|
||||||
HexPoints.append(Vector2(cos(angle), sin(angle)) * size)
|
|
||||||
NoneColors.append("#555555")
|
|
||||||
SandColors.append("#ffa106")
|
|
||||||
GrassColors.append("#4b9635")
|
|
||||||
|
|
||||||
HexColors = {
|
|
||||||
TileType.None: NoneColors,
|
|
||||||
TileType.Sand: SandColors,
|
|
||||||
TileType.Grass: GrassColors
|
|
||||||
}
|
|
||||||
|
|
||||||
func draw_grid():
|
|
||||||
var pos_start = HexGrid.get_hex_center(Vector2(0,0))
|
|
||||||
var w = 2 * tile_size
|
|
||||||
var h = sqrt(3) * tile_size
|
|
||||||
|
|
||||||
var initial_transform = get_canvas_transform()
|
|
||||||
|
|
||||||
for ci in range (size[0]):
|
|
||||||
draw_set_transform_matrix(initial_transform)
|
|
||||||
|
|
||||||
for ri in range (size[1]):
|
|
||||||
var tile_type = GetTile(ri, ci)
|
|
||||||
if tile_type == null:
|
|
||||||
tile_type = TileType.None
|
|
||||||
|
|
||||||
var color_array = HexColors[tile_type]
|
|
||||||
|
|
||||||
var tile_center = GetHexCenter(Vector2(ri, ci))
|
|
||||||
|
|
||||||
draw_set_transform(tile_center, 0, Vector2.ONE)
|
|
||||||
draw_polygon(HexPoints, color_array)
|
|
||||||
draw_polyline(HexPoints, "#888888")
|
|
||||||
|
|
||||||
func _draw():
|
|
||||||
draw_grid()
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
#func _process(delta):
|
|
||||||
# pass
|
|
|
@ -1,62 +0,0 @@
|
||||||
extends Node2D
|
|
||||||
|
|
||||||
|
|
||||||
# Declare member variables here. Examples:
|
|
||||||
# var a = 2
|
|
||||||
# var b = "text"
|
|
||||||
|
|
||||||
var GridLevel
|
|
||||||
|
|
||||||
var highlight_hex_coord = Vector2(0,0)
|
|
||||||
|
|
||||||
onready var camera = get_node("Camera2D")
|
|
||||||
onready var ui = get_node("Camera2D/UI")
|
|
||||||
onready var ScreenCoords = get_node("Camera2D/UI/ScreenCoords")
|
|
||||||
onready var HexCoords = get_node("Camera2D/UI/HexCoords")
|
|
||||||
onready var WorldCoords = get_node("Camera2D/UI/WorldCoords")
|
|
||||||
onready var TileType = get_node("Camera2D/UI/TileType")
|
|
||||||
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready():
|
|
||||||
GridLevel = get_node("GridLevel")
|
|
||||||
TileType.add_item("None", 0)
|
|
||||||
TileType.add_item("Sand", 1)
|
|
||||||
TileType.add_item("Grass", 2)
|
|
||||||
update()
|
|
||||||
|
|
||||||
func _process(_delta):
|
|
||||||
var view_size = OS.get_window_safe_area().size
|
|
||||||
ui.rect_position = -view_size * 0.5
|
|
||||||
update()
|
|
||||||
|
|
||||||
func _unhandled_input(event):
|
|
||||||
if 'position' in event:
|
|
||||||
ScreenCoords.text = str(event.position)
|
|
||||||
var world_coords = camera.ScreenToWorld(event.position)
|
|
||||||
WorldCoords.text = str(world_coords)
|
|
||||||
var hex_coords = GridLevel.WorldToTileCoords(world_coords)
|
|
||||||
|
|
||||||
HexCoords.text = str(hex_coords)
|
|
||||||
highlight_hex_coord = GridLevel.GetHexCenter(hex_coords)
|
|
||||||
|
|
||||||
if event is InputEventMouseButton:
|
|
||||||
if event.button_index == BUTTON_LEFT and event.pressed:
|
|
||||||
GridLevel.SetTile (hex_coords.x, hex_coords.y, TileType.selected)
|
|
||||||
if event.button_index == BUTTON_WHEEL_DOWN and event.pressed:
|
|
||||||
camera.zoom = camera.zoom * 1.0 / 0.8
|
|
||||||
if event.button_index == BUTTON_WHEEL_UP and event.pressed:
|
|
||||||
camera.zoom = camera.zoom * 0.8
|
|
||||||
|
|
||||||
if event is InputEventMouseButton and Input.is_mouse_button_pressed(BUTTON_MIDDLE):
|
|
||||||
camera.transform.origin = world_coords
|
|
||||||
|
|
||||||
update()
|
|
||||||
|
|
||||||
|
|
||||||
func _draw():
|
|
||||||
draw_set_transform(highlight_hex_coord, 0, Vector2.ONE)
|
|
||||||
draw_polyline(GridLevel.HexPoints, "#ff0000", 4)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,127 +0,0 @@
|
||||||
[gd_scene load_steps=5 format=2]
|
|
||||||
|
|
||||||
[ext_resource path="res://editor/GridLevel.gd" type="Script" id=1]
|
|
||||||
[ext_resource path="res://editor/IslandEditor.gd" type="Script" id=2]
|
|
||||||
[ext_resource path="res://editor/Area2D.gd" type="Script" id=3]
|
|
||||||
[ext_resource path="res://editor/Camera2D.gd" type="Script" id=4]
|
|
||||||
|
|
||||||
[node name="Editor" type="Node2D"]
|
|
||||||
script = ExtResource( 2 )
|
|
||||||
|
|
||||||
[node name="GridLevel" type="Node2D" parent="."]
|
|
||||||
z_index = -2
|
|
||||||
script = ExtResource( 1 )
|
|
||||||
|
|
||||||
[node name="Camera2D" type="Camera2D" parent="."]
|
|
||||||
current = true
|
|
||||||
script = ExtResource( 4 )
|
|
||||||
|
|
||||||
[node name="Area2D" type="Node2D" parent="Camera2D"]
|
|
||||||
script = ExtResource( 3 )
|
|
||||||
|
|
||||||
[node name="Highlight" type="Node2D" parent="Camera2D/Area2D"]
|
|
||||||
|
|
||||||
[node name="Highlight" type="Label" parent="Camera2D/Area2D/Highlight"]
|
|
||||||
margin_top = 13.0
|
|
||||||
margin_bottom = 27.0
|
|
||||||
__meta__ = {
|
|
||||||
"_edit_use_anchors_": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[node name="AreaCoords" type="Label" parent="Camera2D/Area2D/Highlight"]
|
|
||||||
margin_left = 10.8379
|
|
||||||
margin_top = 34.1084
|
|
||||||
margin_right = 29.8379
|
|
||||||
margin_bottom = 48.1084
|
|
||||||
__meta__ = {
|
|
||||||
"_edit_use_anchors_": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[node name="HexCoords" type="Label" parent="Camera2D/Area2D/Highlight"]
|
|
||||||
margin_left = 8.0
|
|
||||||
margin_top = 13.0
|
|
||||||
margin_right = 27.0
|
|
||||||
margin_bottom = 27.0
|
|
||||||
rect_pivot_offset = Vector2( -534.527, -13 )
|
|
||||||
__meta__ = {
|
|
||||||
"_edit_use_anchors_": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[node name="UI" type="HBoxContainer" parent="Camera2D"]
|
|
||||||
margin_right = 287.0
|
|
||||||
margin_bottom = 40.0
|
|
||||||
__meta__ = {
|
|
||||||
"_edit_use_anchors_": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[node name="New" type="Button" parent="Camera2D/UI"]
|
|
||||||
margin_right = 44.0
|
|
||||||
margin_bottom = 40.0
|
|
||||||
text = "Clear"
|
|
||||||
|
|
||||||
[node name="SpinBox" type="SpinBox" parent="Camera2D/UI"]
|
|
||||||
margin_left = 48.0
|
|
||||||
margin_right = 122.0
|
|
||||||
margin_bottom = 40.0
|
|
||||||
min_value = 1.0
|
|
||||||
max_value = 32.0
|
|
||||||
value = 1.0
|
|
||||||
|
|
||||||
[node name="TileType" type="OptionButton" parent="Camera2D/UI"]
|
|
||||||
margin_left = 126.0
|
|
||||||
margin_right = 155.0
|
|
||||||
margin_bottom = 40.0
|
|
||||||
__meta__ = {
|
|
||||||
"_edit_use_anchors_": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[node name="ScreenCoordsLabel" type="Label" parent="Camera2D/UI"]
|
|
||||||
margin_left = 159.0
|
|
||||||
margin_top = 13.0
|
|
||||||
margin_right = 202.0
|
|
||||||
margin_bottom = 27.0
|
|
||||||
text = "Screen"
|
|
||||||
|
|
||||||
[node name="ScreenCoords" type="Label" parent="Camera2D/UI"]
|
|
||||||
margin_left = 206.0
|
|
||||||
margin_top = 13.0
|
|
||||||
margin_right = 226.0
|
|
||||||
margin_bottom = 27.0
|
|
||||||
text = "0,0"
|
|
||||||
|
|
||||||
[node name="HexCoordsLabel" type="Label" parent="Camera2D/UI"]
|
|
||||||
margin_left = 230.0
|
|
||||||
margin_top = 13.0
|
|
||||||
margin_right = 255.0
|
|
||||||
margin_bottom = 27.0
|
|
||||||
text = "Hex"
|
|
||||||
__meta__ = {
|
|
||||||
"_edit_use_anchors_": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[node name="HexCoords" type="Label" parent="Camera2D/UI"]
|
|
||||||
margin_left = 259.0
|
|
||||||
margin_top = 13.0
|
|
||||||
margin_right = 279.0
|
|
||||||
margin_bottom = 27.0
|
|
||||||
text = "0,0"
|
|
||||||
|
|
||||||
[node name="WorldCoordsLabel" type="Label" parent="Camera2D/UI"]
|
|
||||||
margin_left = 283.0
|
|
||||||
margin_top = 13.0
|
|
||||||
margin_right = 321.0
|
|
||||||
margin_bottom = 27.0
|
|
||||||
text = "World"
|
|
||||||
__meta__ = {
|
|
||||||
"_edit_use_anchors_": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[node name="WorldCoords" type="Label" parent="Camera2D/UI"]
|
|
||||||
margin_left = 325.0
|
|
||||||
margin_top = 13.0
|
|
||||||
margin_right = 345.0
|
|
||||||
margin_bottom = 27.0
|
|
||||||
text = "0,0"
|
|
||||||
__meta__ = {
|
|
||||||
"_edit_use_anchors_": false
|
|
||||||
}
|
|
|
@ -0,0 +1,250 @@
|
||||||
|
[preset.0]
|
||||||
|
|
||||||
|
name="Pirate Treasure Hunt"
|
||||||
|
platform="HTML5"
|
||||||
|
runnable=true
|
||||||
|
custom_features=""
|
||||||
|
export_filter="resources"
|
||||||
|
export_files=PoolStringArray( )
|
||||||
|
include_filter="*,*.gd,islands/*,thirdparty/gdhexgrid/*"
|
||||||
|
exclude_filter=""
|
||||||
|
export_path="export/html/index.html"
|
||||||
|
script_export_mode=1
|
||||||
|
script_encryption_key=""
|
||||||
|
|
||||||
|
[preset.0.options]
|
||||||
|
|
||||||
|
custom_template/debug=""
|
||||||
|
custom_template/release=""
|
||||||
|
variant/export_type=0
|
||||||
|
vram_texture_compression/for_desktop=true
|
||||||
|
vram_texture_compression/for_mobile=false
|
||||||
|
html/custom_html_shell=""
|
||||||
|
html/head_include=""
|
||||||
|
html/canvas_resize_policy=2
|
||||||
|
html/experimental_virtual_keyboard=false
|
||||||
|
|
||||||
|
[preset.1]
|
||||||
|
|
||||||
|
name="Pirate Treasure Hunt"
|
||||||
|
platform="Android"
|
||||||
|
runnable=true
|
||||||
|
custom_features=""
|
||||||
|
export_filter="all_resources"
|
||||||
|
include_filter=""
|
||||||
|
exclude_filter=""
|
||||||
|
export_path="export/android/pirate_treasure_hunt.apk"
|
||||||
|
script_export_mode=1
|
||||||
|
script_encryption_key=""
|
||||||
|
|
||||||
|
[preset.1.options]
|
||||||
|
|
||||||
|
custom_template/debug=""
|
||||||
|
custom_template/release=""
|
||||||
|
custom_template/use_custom_build=false
|
||||||
|
custom_template/export_format=0
|
||||||
|
architectures/armeabi-v7a=true
|
||||||
|
architectures/arm64-v8a=true
|
||||||
|
architectures/x86=false
|
||||||
|
architectures/x86_64=false
|
||||||
|
keystore/debug=""
|
||||||
|
keystore/debug_user=""
|
||||||
|
keystore/debug_password=""
|
||||||
|
keystore/release=""
|
||||||
|
keystore/release_user=""
|
||||||
|
keystore/release_password=""
|
||||||
|
one_click_deploy/clear_previous_install=false
|
||||||
|
version/code=1
|
||||||
|
version/name="1.0"
|
||||||
|
package/unique_name="org.godotengine.$genname"
|
||||||
|
package/name=""
|
||||||
|
package/signed=true
|
||||||
|
launcher_icons/main_192x192=""
|
||||||
|
launcher_icons/adaptive_foreground_432x432=""
|
||||||
|
launcher_icons/adaptive_background_432x432=""
|
||||||
|
graphics/32_bits_framebuffer=true
|
||||||
|
graphics/opengl_debug=false
|
||||||
|
xr_features/xr_mode=0
|
||||||
|
xr_features/degrees_of_freedom=0
|
||||||
|
xr_features/hand_tracking=0
|
||||||
|
xr_features/focus_awareness=false
|
||||||
|
screen/immersive_mode=true
|
||||||
|
screen/support_small=true
|
||||||
|
screen/support_normal=true
|
||||||
|
screen/support_large=true
|
||||||
|
screen/support_xlarge=true
|
||||||
|
command_line/extra_args=""
|
||||||
|
apk_expansion/enable=false
|
||||||
|
apk_expansion/SALT=""
|
||||||
|
apk_expansion/public_key=""
|
||||||
|
permissions/custom_permissions=PoolStringArray( )
|
||||||
|
permissions/access_checkin_properties=false
|
||||||
|
permissions/access_coarse_location=false
|
||||||
|
permissions/access_fine_location=false
|
||||||
|
permissions/access_location_extra_commands=false
|
||||||
|
permissions/access_mock_location=false
|
||||||
|
permissions/access_network_state=false
|
||||||
|
permissions/access_surface_flinger=false
|
||||||
|
permissions/access_wifi_state=false
|
||||||
|
permissions/account_manager=false
|
||||||
|
permissions/add_voicemail=false
|
||||||
|
permissions/authenticate_accounts=false
|
||||||
|
permissions/battery_stats=false
|
||||||
|
permissions/bind_accessibility_service=false
|
||||||
|
permissions/bind_appwidget=false
|
||||||
|
permissions/bind_device_admin=false
|
||||||
|
permissions/bind_input_method=false
|
||||||
|
permissions/bind_nfc_service=false
|
||||||
|
permissions/bind_notification_listener_service=false
|
||||||
|
permissions/bind_print_service=false
|
||||||
|
permissions/bind_remoteviews=false
|
||||||
|
permissions/bind_text_service=false
|
||||||
|
permissions/bind_vpn_service=false
|
||||||
|
permissions/bind_wallpaper=false
|
||||||
|
permissions/bluetooth=false
|
||||||
|
permissions/bluetooth_admin=false
|
||||||
|
permissions/bluetooth_privileged=false
|
||||||
|
permissions/brick=false
|
||||||
|
permissions/broadcast_package_removed=false
|
||||||
|
permissions/broadcast_sms=false
|
||||||
|
permissions/broadcast_sticky=false
|
||||||
|
permissions/broadcast_wap_push=false
|
||||||
|
permissions/call_phone=false
|
||||||
|
permissions/call_privileged=false
|
||||||
|
permissions/camera=false
|
||||||
|
permissions/capture_audio_output=false
|
||||||
|
permissions/capture_secure_video_output=false
|
||||||
|
permissions/capture_video_output=false
|
||||||
|
permissions/change_component_enabled_state=false
|
||||||
|
permissions/change_configuration=false
|
||||||
|
permissions/change_network_state=false
|
||||||
|
permissions/change_wifi_multicast_state=false
|
||||||
|
permissions/change_wifi_state=false
|
||||||
|
permissions/clear_app_cache=false
|
||||||
|
permissions/clear_app_user_data=false
|
||||||
|
permissions/control_location_updates=false
|
||||||
|
permissions/delete_cache_files=false
|
||||||
|
permissions/delete_packages=false
|
||||||
|
permissions/device_power=false
|
||||||
|
permissions/diagnostic=false
|
||||||
|
permissions/disable_keyguard=false
|
||||||
|
permissions/dump=false
|
||||||
|
permissions/expand_status_bar=false
|
||||||
|
permissions/factory_test=false
|
||||||
|
permissions/flashlight=false
|
||||||
|
permissions/force_back=false
|
||||||
|
permissions/get_accounts=false
|
||||||
|
permissions/get_package_size=false
|
||||||
|
permissions/get_tasks=false
|
||||||
|
permissions/get_top_activity_info=false
|
||||||
|
permissions/global_search=false
|
||||||
|
permissions/hardware_test=false
|
||||||
|
permissions/inject_events=false
|
||||||
|
permissions/install_location_provider=false
|
||||||
|
permissions/install_packages=false
|
||||||
|
permissions/install_shortcut=false
|
||||||
|
permissions/internal_system_window=false
|
||||||
|
permissions/internet=false
|
||||||
|
permissions/kill_background_processes=false
|
||||||
|
permissions/location_hardware=false
|
||||||
|
permissions/manage_accounts=false
|
||||||
|
permissions/manage_app_tokens=false
|
||||||
|
permissions/manage_documents=false
|
||||||
|
permissions/master_clear=false
|
||||||
|
permissions/media_content_control=false
|
||||||
|
permissions/modify_audio_settings=false
|
||||||
|
permissions/modify_phone_state=false
|
||||||
|
permissions/mount_format_filesystems=false
|
||||||
|
permissions/mount_unmount_filesystems=false
|
||||||
|
permissions/nfc=false
|
||||||
|
permissions/persistent_activity=false
|
||||||
|
permissions/process_outgoing_calls=false
|
||||||
|
permissions/read_calendar=false
|
||||||
|
permissions/read_call_log=false
|
||||||
|
permissions/read_contacts=false
|
||||||
|
permissions/read_external_storage=false
|
||||||
|
permissions/read_frame_buffer=false
|
||||||
|
permissions/read_history_bookmarks=false
|
||||||
|
permissions/read_input_state=false
|
||||||
|
permissions/read_logs=false
|
||||||
|
permissions/read_phone_state=false
|
||||||
|
permissions/read_profile=false
|
||||||
|
permissions/read_sms=false
|
||||||
|
permissions/read_social_stream=false
|
||||||
|
permissions/read_sync_settings=false
|
||||||
|
permissions/read_sync_stats=false
|
||||||
|
permissions/read_user_dictionary=false
|
||||||
|
permissions/reboot=false
|
||||||
|
permissions/receive_boot_completed=false
|
||||||
|
permissions/receive_mms=false
|
||||||
|
permissions/receive_sms=false
|
||||||
|
permissions/receive_wap_push=false
|
||||||
|
permissions/record_audio=false
|
||||||
|
permissions/reorder_tasks=false
|
||||||
|
permissions/restart_packages=false
|
||||||
|
permissions/send_respond_via_message=false
|
||||||
|
permissions/send_sms=false
|
||||||
|
permissions/set_activity_watcher=false
|
||||||
|
permissions/set_alarm=false
|
||||||
|
permissions/set_always_finish=false
|
||||||
|
permissions/set_animation_scale=false
|
||||||
|
permissions/set_debug_app=false
|
||||||
|
permissions/set_orientation=false
|
||||||
|
permissions/set_pointer_speed=false
|
||||||
|
permissions/set_preferred_applications=false
|
||||||
|
permissions/set_process_limit=false
|
||||||
|
permissions/set_time=false
|
||||||
|
permissions/set_time_zone=false
|
||||||
|
permissions/set_wallpaper=false
|
||||||
|
permissions/set_wallpaper_hints=false
|
||||||
|
permissions/signal_persistent_processes=false
|
||||||
|
permissions/status_bar=false
|
||||||
|
permissions/subscribed_feeds_read=false
|
||||||
|
permissions/subscribed_feeds_write=false
|
||||||
|
permissions/system_alert_window=false
|
||||||
|
permissions/transmit_ir=false
|
||||||
|
permissions/uninstall_shortcut=false
|
||||||
|
permissions/update_device_stats=false
|
||||||
|
permissions/use_credentials=false
|
||||||
|
permissions/use_sip=false
|
||||||
|
permissions/vibrate=false
|
||||||
|
permissions/wake_lock=false
|
||||||
|
permissions/write_apn_settings=false
|
||||||
|
permissions/write_calendar=false
|
||||||
|
permissions/write_call_log=false
|
||||||
|
permissions/write_contacts=false
|
||||||
|
permissions/write_external_storage=false
|
||||||
|
permissions/write_gservices=false
|
||||||
|
permissions/write_history_bookmarks=false
|
||||||
|
permissions/write_profile=false
|
||||||
|
permissions/write_secure_settings=false
|
||||||
|
permissions/write_settings=false
|
||||||
|
permissions/write_sms=false
|
||||||
|
permissions/write_social_stream=false
|
||||||
|
permissions/write_sync_settings=false
|
||||||
|
permissions/write_user_dictionary=false
|
||||||
|
|
||||||
|
[preset.2]
|
||||||
|
|
||||||
|
name="Linux/X11"
|
||||||
|
platform="Linux/X11"
|
||||||
|
runnable=true
|
||||||
|
custom_features=""
|
||||||
|
export_filter="all_resources"
|
||||||
|
include_filter="thirdparty/gdhexgrid/HexGrid.gd"
|
||||||
|
exclude_filter=""
|
||||||
|
export_path="export/linux/PirateTreasureRun.bin.x86_64"
|
||||||
|
script_export_mode=1
|
||||||
|
script_encryption_key=""
|
||||||
|
|
||||||
|
[preset.2.options]
|
||||||
|
|
||||||
|
custom_template/debug=""
|
||||||
|
custom_template/release=""
|
||||||
|
binary_format/64_bits=true
|
||||||
|
binary_format/embed_pck=false
|
||||||
|
texture_format/bptc=false
|
||||||
|
texture_format/s3tc=true
|
||||||
|
texture_format/etc=false
|
||||||
|
texture_format/etc2=false
|
||||||
|
texture_format/no_bptc_fallbacks=true
|
|
@ -26,12 +26,14 @@ config/icon="res://icon.png"
|
||||||
|
|
||||||
[autoload]
|
[autoload]
|
||||||
|
|
||||||
Globals="*res://Globals.gd"
|
|
||||||
HexTileDrawer="*res://scenes/HexTileDrawer.gd"
|
HexTileDrawer="*res://scenes/HexTileDrawer.gd"
|
||||||
|
Globals="*res://Globals.gd"
|
||||||
|
|
||||||
[global]
|
[global]
|
||||||
|
|
||||||
view=false
|
view=false
|
||||||
|
android=false
|
||||||
|
export=false
|
||||||
|
|
||||||
[input]
|
[input]
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue