2021-07-21 22:08:42 +02:00
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extends AudioStreamPlayer
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onready var songs = [
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2021-07-21 22:11:19 +02:00
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preload("res://audio/music/edit_looperman-l-2353443-0126764-yungkimchi-adventure-synthwave-arp.mp3"),
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2021-07-21 22:08:42 +02:00
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preload("res://audio/music/edit_looperman-l-2648038-0125430-imthewizzy-adventure.mp3"),
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2021-07-21 22:11:19 +02:00
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preload("res://audio/music/edit_looperman-l-2762820-0244446-nick-mira-type-8bit-adventure.mp3")
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2021-07-21 22:08:42 +02:00
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]
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass
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func _on_World_level_started():
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if songs == null:
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return
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stop()
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var rng = RandomNumberGenerator.new()
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rng.randomize()
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stream = songs[rng.randi() % len(songs)]
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play()
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