17 lines
431 B
GDScript
17 lines
431 B
GDScript
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extends Node2D
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var GridCoords = Vector2.ZERO
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func _process(_delta):
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GridCoords = Globals.WorldToGridCoord(self.transform.origin)
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Globals.DebugLabelAdd(str("GridCoords: ", GridCoords))
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Globals.DebugLabelAdd(str("Nav Origin: ", self.transform.origin))
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func _draw():
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draw_circle (Vector2.ZERO, 5, "#ff0000")
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