PirateTreasureHunt/editor/IslandEditor.gd

63 lines
1.8 KiB
GDScript
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extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var GridLevel
var highlight_hex_coord = Vector2(0,0)
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onready var camera = get_node("Camera2D")
onready var ui = get_node("Camera2D/UI")
onready var ScreenCoords = get_node("Camera2D/UI/ScreenCoords")
onready var HexCoords = get_node("Camera2D/UI/HexCoords")
onready var WorldCoords = get_node("Camera2D/UI/WorldCoords")
onready var TileType = get_node("Camera2D/UI/TileType")
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# Called when the node enters the scene tree for the first time.
func _ready():
GridLevel = get_node("GridLevel")
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TileType.add_item("None", 0)
TileType.add_item("Sand", 1)
TileType.add_item("Grass", 2)
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update()
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func _process(_delta):
var view_size = OS.get_window_safe_area().size
ui.rect_position = -view_size * 0.5
update()
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func _unhandled_input(event):
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if 'position' in event:
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ScreenCoords.text = str(event.position)
var world_coords = camera.ScreenToWorld(event.position)
WorldCoords.text = str(world_coords)
var hex_coords = GridLevel.WorldToTileCoords(world_coords)
HexCoords.text = str(hex_coords)
highlight_hex_coord = GridLevel.GetHexCenter(hex_coords)
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if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT and event.pressed:
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GridLevel.SetTile (hex_coords.x, hex_coords.y, TileType.selected)
if event.button_index == BUTTON_WHEEL_DOWN and event.pressed:
camera.zoom = camera.zoom * 1.0 / 0.8
if event.button_index == BUTTON_WHEEL_UP and event.pressed:
camera.zoom = camera.zoom * 0.8
if event is InputEventMouseButton and Input.is_mouse_button_pressed(BUTTON_MIDDLE):
camera.transform.origin = world_coords
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update()
func _draw():
draw_set_transform(highlight_hex_coord, 0, Vector2.ONE)
draw_polyline(GridLevel.HexPoints, "#ff0000", 4)