2021-07-20 22:44:13 +02:00
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extends AudioStreamPlayer
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var hauruck = preload("res://audio/effects/hauruck.mp3")
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var hilf_mir_papagei = preload("res://audio/effects/hilf_mir_papagei.mp3")
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var hier_ist_er_nicht = preload("res://audio/effects/hier_ist_er_nicht.mp3")
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var juhuu_gefunden = preload("res://audio/effects/juhuu_gefunden.mp3")
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var noch_einen_schatz_finden = preload("res://audio/effects/noch_einen_schatz_finden.mp3")
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var wheee = preload("res://audio/effects/wheee.mp3")
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var wo_war_nochmal_der_schatz = preload("res://audio/effects/wo_war_nochmal_der_schatz.mp3")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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hauruck.loop = false
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hilf_mir_papagei.loop = false
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hier_ist_er_nicht.loop = false
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juhuu_gefunden.loop = false
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wheee.loop = false
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wo_war_nochmal_der_schatz.loop = false
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noch_einen_schatz_finden.loop = false
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func _on_World_treasure_found():
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stream = juhuu_gefunden
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play()
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func _on_World_map_opened():
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stream = wo_war_nochmal_der_schatz
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play()
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func _on_World_bird_flight_start():
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stream = hilf_mir_papagei
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play()
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func _on_World_wrong_digsite():
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stream = hier_ist_er_nicht
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play()
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func _on_World_world_generation_triggered():
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stream = noch_einen_schatz_finden
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play()
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2021-07-20 22:51:38 +02:00
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func _on_World_digging_started():
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stream = hauruck
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play()
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