using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Numerics; using Godot; using Vector2 = Godot.Vector2; using Vector3 = Godot.Vector3; using GoDotLog; /// /// public class NavigationComponent : Node { public class NavigationPoint { [Flags] public enum NavigationFlags { Position = 1, Orientation = 2 } public Vector3 WorldPosition = Vector3.Zero; public Quat WorldOrientation = Quat.Identity; public NavigationFlags Flags = NavigationFlags.Position | NavigationFlags.Orientation; public NavigationPoint(Vector3 worldPosition) { WorldPosition = worldPosition; Flags = NavigationFlags.Position; } public NavigationPoint(Quat worldOrientation) { WorldOrientation = worldOrientation; Flags = NavigationFlags.Orientation; } } public TileWorld TileWorld { set; get; } public Vector3 CurrentGoalPositionWorld => _currentGoalPositionWorld; public Quat CurrentGoalOrientationWorld => _currentGoalOrientationWorld; private NavigationPoint _currentGoal; private Vector3 _currentGoalPositionWorld = Vector3.Zero; private Quat _currentGoalOrientationWorld = Quat.Identity; private List _pathWorldNavigationPoints; private HexCell[] _path; public override void _Ready() { base._Ready(); _pathWorldNavigationPoints = new List(); } public override void _Process(float delta) { Debug.Assert(TileWorld != null); } public void Plan(Vector3 fromPositionWorld, Vector3 toPositionWorld) { Vector2 fromPositionOffset = TileWorld.WorldToOffsetCoords(fromPositionWorld); Vector2 toPositionOffset = TileWorld.WorldToOffsetCoords(toPositionWorld); HexCell fromCell = new HexCell(); fromCell.OffsetCoords = fromPositionOffset; HexCell toCell = new HexCell(); toCell.OffsetCoords = toPositionOffset; _path = fromCell.LineTo(toCell); Debug.Assert(_path.Length > 0); _pathWorldNavigationPoints = new List(); foreach (int index in Enumerable.Range(1, _path.Length - 1)) { _pathWorldNavigationPoints.Add( new NavigationPoint(TileWorld.GetTileWorldCenterFromOffset(_path[index].OffsetCoords))); } if ((toPositionWorld - TileWorld.GetTileWorldCenterFromOffset(toCell.OffsetCoords)).LengthSquared() > Globals.EpsPositionSquared) { // Remove the last one, because it is only the position rounded to HexGrid coordinates. if (_pathWorldNavigationPoints.Count > 1) { _pathWorldNavigationPoints.RemoveAt(_pathWorldNavigationPoints.Count - 1); } _pathWorldNavigationPoints.Add(new NavigationPoint(toPositionWorld)); } UpdateCurrentGoal(); } public void Plan(Vector3 fromPositionWorld, Vector3 toPositionWorld, Quat toWorldOrientation) { Plan(fromPositionWorld, toPositionWorld); _pathWorldNavigationPoints.Add(new NavigationPoint(toWorldOrientation)); } private void UpdateCurrentGoal() { if (_pathWorldNavigationPoints.Count == 0) { return; } _currentGoal = _pathWorldNavigationPoints[0]; GD.Print("Navigation Goal: pos " + _currentGoal.WorldPosition + " " + " rot: " + _currentGoal.WorldOrientation + " flags: " + _currentGoal.Flags + " path length: " + _pathWorldNavigationPoints.Count); } public void UpdateCurrentGoal(Transform currentTransformWorld) { if (_pathWorldNavigationPoints.Count == 0) { return; } if (_currentGoal.Flags.HasFlag(NavigationPoint.NavigationFlags.Position)) { _currentGoalPositionWorld = _pathWorldNavigationPoints[0].WorldPosition; } else { _currentGoalPositionWorld = currentTransformWorld.origin; } if (_currentGoal.Flags.HasFlag(NavigationPoint.NavigationFlags.Orientation)) { _currentGoalOrientationWorld = _currentGoal.WorldOrientation; } else { _currentGoalOrientationWorld = currentTransformWorld.basis.Quat(); } Vector3 currentPositionWorld = currentTransformWorld.origin; Quat currentOrientationWorld = currentTransformWorld.basis.Quat(); Vector2 currentPositionPlane = new Vector2(currentPositionWorld.x, currentPositionWorld.z); Vector2 currentGoalPlane = new Vector2(_currentGoal.WorldPosition.x, _currentGoal.WorldPosition.z); bool goalReached = false; float positionErrorSquared = (currentPositionPlane - currentGoalPlane).LengthSquared(); float orientationError = _currentGoalOrientationWorld.AngleTo(currentOrientationWorld); if (_currentGoal.Flags.HasFlag(NavigationPoint.NavigationFlags.Position) && _currentGoal.Flags.HasFlag(NavigationPoint.NavigationFlags.Orientation) && positionErrorSquared < Globals.EpsPositionSquared && orientationError < Globals.EpsRadians) { goalReached = true; } else if (_currentGoal.Flags.HasFlag(NavigationPoint.NavigationFlags.Position) && positionErrorSquared < Globals.EpsPositionSquared) { goalReached = true; } else if (_currentGoal.Flags.HasFlag(NavigationPoint.NavigationFlags.Orientation) && orientationError < Globals.EpsRadians) { goalReached = true; } if (goalReached) { _pathWorldNavigationPoints.RemoveAt(0); UpdateCurrentGoal(); } } }