[gd_scene load_steps=6 format=2] [ext_resource path="res://scenes/tests/FragmentShaderHexTile.tres" type="Shader" id=1] [sub_resource type="PlaneMesh" id=1] [sub_resource type="ShaderMaterial" id=2] shader = ExtResource( 1 ) [sub_resource type="SphereMesh" id=3] radius = 0.1 height = 0.2 [sub_resource type="SpatialMaterial" id=4] albedo_color = Color( 1, 0, 0, 1 ) [node name="Spatial" type="Spatial"] [node name="Camera" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 3.34454, 0 ) [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 50, 0, 0, 0, 50, 0, 0, 0, 50, -0.00971127, 0, -0.00242263 ) mesh = SubResource( 1 ) material/0 = SubResource( 2 ) [node name="MeshInstance2" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.07165, 0, 0 ) visible = false mesh = SubResource( 1 ) [node name="MeshInstance3" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2.08117 ) visible = false mesh = SubResource( 1 ) [node name="MeshInstance4" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.07165, 0, 2.08117 ) visible = false mesh = SubResource( 1 ) [node name="Center" type="MeshInstance" parent="."] mesh = SubResource( 3 ) material/0 = SubResource( 4 )