[gd_resource type="ShaderMaterial" load_steps=2 format=2] [ext_resource path="res://materials/shader/IslandColorRampShader.gdshader" type="Shader" id=1] [resource] shader = ExtResource( 1 ) shader_param/DeepWaterColor = Color( 0, 0, 0.6, 1 ) shader_param/WaterColor = Color( 0, 0, 0.7, 1 ) shader_param/LightWaterColor = Color( 0, 0, 1, 1 ) shader_param/SandColor = Color( 0.8, 0.8, 0.1, 1 ) shader_param/GrassColor = Color( 0, 0.6, 0, 1 ) shader_param/ForestColor = Color( 0, 0.4, 0, 1 ) shader_param/RockColor = Color( 0.5, 0.5, 0.4, 1 ) shader_param/SnowColor = Color( 1, 1, 1, 1 )