[gd_resource type="ShaderMaterial" load_steps=3 format=2] [ext_resource path="res://assets/4x4checkerPattern.png" type="Texture" id=1] [ext_resource path="res://materials/shader/HexToTexture.gdshader" type="Shader" id=2] [resource] shader = ExtResource( 2 ) shader_param/TextureSize = 4 shader_param/CoordinateOffsetU = null shader_param/CoordinateOffsetV = null shader_param/MapAlbedoTexture = ExtResource( 1 )