using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Numerics; using Godot; using GodotComponentTest.utils; using Vector2 = Godot.Vector2; using Vector3 = Godot.Vector3; using GoDotLog; /// /// public class NavigationComponent : Spatial { public class NavigationPoint { [Flags] public enum NavigationFlags { Position = 1, Orientation = 2 } public Vector3 WorldPosition = Vector3.Zero; public Quat WorldOrientation = Quat.Identity; public NavigationFlags Flags = NavigationFlags.Position | NavigationFlags.Orientation; public NavigationPoint(Vector3 worldPosition) { WorldPosition = worldPosition; Flags = NavigationFlags.Position; } public NavigationPoint(Quat worldOrientation) { WorldOrientation = worldOrientation; Flags = NavigationFlags.Orientation; } public NavigationPoint(Transform worldTransform) { WorldPosition = worldTransform.origin; WorldOrientation = worldTransform.basis.Quat(); Flags = NavigationFlags.Position | NavigationFlags.Orientation; } public bool IsReached(Transform worldTransform) { bool goalReached = false; float positionErrorSquared = (worldTransform.origin - WorldPosition).LengthSquared(); Quat own_orientation = worldTransform.basis.Quat(); float orientationError = Mathf.Abs(worldTransform.basis.Quat().AngleTo(WorldOrientation)); if (Flags.HasFlag(NavigationPoint.NavigationFlags.Position) && Flags.HasFlag(NavigationPoint.NavigationFlags.Orientation) && positionErrorSquared < Globals.EpsPositionSquared && orientationError < Globals.EpsRadians) { goalReached = true; } else if (Flags == NavigationPoint.NavigationFlags.Position && positionErrorSquared < Globals.EpsPositionSquared) { goalReached = true; } else if (Flags == NavigationPoint.NavigationFlags.Orientation && orientationError < Globals.EpsRadians) { goalReached = true; } return goalReached; } } public TileWorld TileWorld { set; get; } public Vector3 CurrentGoalPositionWorld => _currentGoalPositionWorld; public Quat CurrentGoalOrientationWorld => _currentGoalOrientationWorld; private NavigationPoint _currentGoal; private Vector3 _currentGoalPositionWorld = Vector3.Zero; private Quat _currentGoalOrientationWorld = Quat.Identity; private List _planningPathWorldNavigationPoints = new List(); private List _planningPathSmoothedWorldNavigationPoints = new List(); private List _pathWorldNavigationPoints = new List(); private List _smoothedPathWorldNavigationPoints = new List(); private HexCell[] _path; public override void _Ready() { base._Ready(); _pathWorldNavigationPoints = new List(); } public override void _Process(float delta) { Debug.Assert(TileWorld != null); } public void FindPath(KinematicBody body, Vector3 fromPositionWorld, Vector3 toPositionWorld) { HexCell fromCell = TileWorld.HexGrid.GetHexAt(new Vector2(fromPositionWorld.x, fromPositionWorld.z)); HexCell toCell = TileWorld.HexGrid.GetHexAt(new Vector2(toPositionWorld.x, toPositionWorld.z)); List path = TileWorld.HexGrid.FindPath(fromCell, toCell); // GD.Print("Planning path and have " + TileWorld.HexGrid.Obstacles.Count + " obstacles:"); // GD.Print(TileWorld.HexGrid.Obstacles); // foreach (Vector2 coord in TileWorld.HexGrid.Obstacles.Keys) // { // HexCell cell = new HexCell(coord); // GD.Print(" " + cell.OffsetCoords); // } _planningPathWorldNavigationPoints = new List(); foreach (int index in Enumerable.Range(0, path.Count)) { // GD.Print("Step " + index + ": " + path[index].OffsetCoords); _planningPathWorldNavigationPoints.Add( new NavigationPoint(TileWorld.GetHexCenterFromOffset(path[index].OffsetCoords))); } _planningPathSmoothedWorldNavigationPoints = SmoothPath(body, _planningPathWorldNavigationPoints); } public void PlanGridPath(KinematicBody body, Vector3 fromPositionWorld, Vector3 toPositionWorld) { Vector2 fromPositionOffset = TileWorld.WorldToOffsetCoords(fromPositionWorld); Vector2 toPositionOffset = TileWorld.WorldToOffsetCoords(toPositionWorld); HexCell fromCell = new HexCell(); fromCell.OffsetCoords = fromPositionOffset; HexCell toCell = new HexCell(); toCell.OffsetCoords = toPositionOffset; _path = fromCell.LineTo(toCell); Debug.Assert(_path.Length > 0); _pathWorldNavigationPoints = new List(); _pathWorldNavigationPoints.Add( new NavigationPoint(TileWorld.GetHexCenterFromOffset(fromPositionOffset))); foreach (int index in Enumerable.Range(1, _path.Length - 1)) { _pathWorldNavigationPoints.Add( new NavigationPoint(TileWorld.GetHexCenterFromOffset(_path[index].OffsetCoords))); } if ((fromPositionWorld - TileWorld.GetHexCenterFromOffset(toCell.OffsetCoords)).LengthSquared() > Globals.EpsPositionSquared) { // Remove the last one, because it is only the position rounded to HexGrid coordinates. if (_pathWorldNavigationPoints.Count > 0) { _pathWorldNavigationPoints.RemoveAt(_pathWorldNavigationPoints.Count - 1); } } _pathWorldNavigationPoints.Add(new NavigationPoint(toPositionWorld)); if (_pathWorldNavigationPoints.Count > 2) { _smoothedPathWorldNavigationPoints = SmoothPath(body, _pathWorldNavigationPoints); _pathWorldNavigationPoints = _smoothedPathWorldNavigationPoints; } UpdateCurrentGoal(); } public void PlanGridPath(KinematicBody body, Vector3 fromPositionWorld, Vector3 toPositionWorld, Quat toWorldOrientation) { PlanGridPath(body, fromPositionWorld, toPositionWorld); _pathWorldNavigationPoints.Add(new NavigationPoint(toWorldOrientation)); } public void PlanGridPath(KinematicBody body, Transform fromTransformWorld, NavigationPoint navigationPoint) { if (navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Position) && navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Orientation)) { PlanGridPath(body, fromTransformWorld.origin, navigationPoint.WorldPosition, navigationPoint.WorldOrientation); } else if (navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Position)) { PlanGridPath(body, fromTransformWorld.origin, navigationPoint.WorldPosition); } else { throw new NotImplementedException(); } } public void PlanDirectPath(KinematicBody body, Vector3 fromPositionWorld, Vector3 toPositionWorld) { _pathWorldNavigationPoints.Clear(); _pathWorldNavigationPoints.Add(new NavigationPoint(toPositionWorld)); UpdateCurrentGoal(); } public void PlanDirectPath(KinematicBody body, Vector3 fromPositionWorld, Vector3 toPositionWorld, Quat toWorldOrientation) { PlanDirectPath(body, fromPositionWorld, toPositionWorld); _pathWorldNavigationPoints.Add(new NavigationPoint(toWorldOrientation)); } public bool HasPathCollision(KinematicBody body, Vector3 fromPositionWorld, Vector3 toPositionWorld) { Vector3 fromPositionLocal = GlobalTransform.XformInv(fromPositionWorld); Vector3 toPositionLocal = GlobalTransform.XformInv(toPositionWorld); Vector3 relativeVelocity = GlobalTransform.basis.Xform(toPositionLocal - fromPositionLocal); KinematicCollision moveCollision = body.MoveAndCollide(relativeVelocity, true, true, true); if (moveCollision != null) { Spatial colliderSpatial = moveCollision.Collider as Spatial; // GD.Print("Found collision: " + moveCollision.Collider + " (" + colliderSpatial.Name + ")"); return true; } return false; } public List SmoothPath(KinematicBody body, List navigationPoints) { if (navigationPoints.Count <= 2) { return navigationPoints; } Vector3 bodyGlobalTranslation = body.GlobalTranslation; List smoothedPath = new List(); int startIndex = 0; int endIndex = navigationPoints.Count > 1 ? 1 : 0; smoothedPath.Add(navigationPoints[startIndex]); Vector3 startPoint = navigationPoints[startIndex].WorldPosition; while (endIndex != navigationPoints.Count) { Vector3 endPoint = navigationPoints[endIndex].WorldPosition; if (HasPathCollision(body, startPoint, endPoint)) { if (endIndex - startIndex == 1) { GD.Print("Aborting SmoothPath: input path passes through collision geometry."); body.GlobalTranslation = bodyGlobalTranslation; return smoothedPath; } smoothedPath.Add(navigationPoints[endIndex - 1]); startIndex = endIndex - 1; startPoint = navigationPoints[startIndex].WorldPosition; body.GlobalTranslation = startPoint; continue; } if (endIndex == navigationPoints.Count - 1) { break; } endIndex += 1; } smoothedPath.Add(navigationPoints[endIndex]); body.GlobalTranslation = bodyGlobalTranslation; return smoothedPath; } public void PlanDirectPath(KinematicBody body, Transform fromTransformWorld, NavigationPoint navigationPoint) { if (navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Position) && navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Orientation)) { PlanDirectPath(body, fromTransformWorld.origin, navigationPoint.WorldPosition, navigationPoint.WorldOrientation); } else if (navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Position)) { PlanDirectPath(body, fromTransformWorld.origin, navigationPoint.WorldPosition); } else { throw new NotImplementedException(); } } public void ActivatePlannedPath() { _pathWorldNavigationPoints = _planningPathSmoothedWorldNavigationPoints; UpdateCurrentGoal(); } private void UpdateCurrentGoal() { if (_pathWorldNavigationPoints.Count == 0) { return; } _currentGoal = _pathWorldNavigationPoints[0]; _currentGoalPositionWorld = _pathWorldNavigationPoints[0].WorldPosition; _currentGoalOrientationWorld = _pathWorldNavigationPoints[0].WorldOrientation; // GD.Print("Navigation Goal: pos " + _currentGoal.WorldPosition + " " + " rot: " + _currentGoal.WorldOrientation + // " flags: " + _currentGoal.Flags + " path length: " + // _pathWorldNavigationPoints.Count); } private void ApplyExistingTransform(Transform worldTransform) { if (_currentGoal.Flags == NavigationPoint.NavigationFlags.Orientation) { _currentGoalPositionWorld = worldTransform.origin; } else if (_currentGoal.Flags == NavigationPoint.NavigationFlags.Position) { _currentGoalOrientationWorld = worldTransform.basis.Quat(); } } public void UpdateCurrentGoal(Transform currentTransformWorld) { if (_currentGoal == null) { _currentGoal = new NavigationPoint(currentTransformWorld); } if (_pathWorldNavigationPoints.Count == 0) { _currentGoalOrientationWorld = currentTransformWorld.basis.Quat(); _currentGoalPositionWorld = currentTransformWorld.origin; return; } if (_currentGoal.Flags.HasFlag(NavigationPoint.NavigationFlags.Position)) { _currentGoalPositionWorld = _pathWorldNavigationPoints[0].WorldPosition; } else { _currentGoalPositionWorld = currentTransformWorld.origin; } if (_currentGoal.Flags.HasFlag(NavigationPoint.NavigationFlags.Orientation)) { _currentGoalOrientationWorld = _currentGoal.WorldOrientation; } else { _currentGoalOrientationWorld = currentTransformWorld.basis.Quat(); } if (_currentGoal.IsReached(currentTransformWorld)) { _pathWorldNavigationPoints.RemoveAt(0); UpdateCurrentGoal(); ApplyExistingTransform(currentTransformWorld); } if (_pathWorldNavigationPoints.Count == 0) { _currentGoalOrientationWorld = currentTransformWorld.basis.Quat(); _currentGoalPositionWorld = currentTransformWorld.origin; } } public void DebugDraw(Spatial parentNode, DebugGeometry debugGeometry) { Vector3 yOffset = Vector3.Up * 0.1f; debugGeometry.GlobalTransform = Transform.Identity; debugGeometry.Begin(Mesh.PrimitiveType.Lines); Color pinkColor = Colors.Pink; pinkColor.a = 1; debugGeometry.SetColor(pinkColor); debugGeometry.AddVertex(parentNode.GlobalTranslation + yOffset); debugGeometry.SetColor(pinkColor); debugGeometry.AddVertex(CurrentGoalPositionWorld + yOffset); debugGeometry.SetColor(pinkColor); debugGeometry.PushTranslated(CurrentGoalPositionWorld); debugGeometry.AddBox(Vector3.One * 1); debugGeometry.PopTransform(); Vector3 previousPoint = parentNode.GlobalTranslation; foreach (NavigationPoint point in _pathWorldNavigationPoints) { debugGeometry.AddVertex(previousPoint + yOffset); debugGeometry.AddVertex(point.WorldPosition + yOffset); previousPoint = point.WorldPosition; } previousPoint = parentNode.GlobalTranslation; foreach (NavigationPoint point in _smoothedPathWorldNavigationPoints) { debugGeometry.SetColor(new Color(0, 0, 1, 1)); debugGeometry.AddVertex(previousPoint + yOffset); debugGeometry.AddVertex(point.WorldPosition + yOffset); previousPoint = point.WorldPosition; } previousPoint = parentNode.GlobalTranslation; foreach (NavigationPoint point in _planningPathWorldNavigationPoints) { debugGeometry.SetColor(new Color(1, 0, 1, 1)); debugGeometry.AddVertex(previousPoint + yOffset); debugGeometry.AddVertex(point.WorldPosition + yOffset); previousPoint = point.WorldPosition; } previousPoint = parentNode.GlobalTranslation; foreach (NavigationPoint point in _planningPathSmoothedWorldNavigationPoints) { debugGeometry.SetColor(new Color(1, 1, 0, 1)); debugGeometry.AddVertex(previousPoint + yOffset); debugGeometry.AddVertex(point.WorldPosition + yOffset); previousPoint = point.WorldPosition; } debugGeometry.End(); } }