[gd_scene load_steps=4 format=2] [sub_resource type="SpatialMaterial" id=10] albedo_color = Color( 0.803922, 0.34902, 0.34902, 1 ) [sub_resource type="CylinderMesh" id=3] material = SubResource( 10 ) top_radius = 0.5 bottom_radius = 0.5 height = 0.1 radial_segments = 6 rings = 0 [sub_resource type="SpatialMaterial" id=4] render_priority = 1 flags_transparent = true albedo_color = Color( 1, 1, 1, 0.407843 ) roughness = 0.0 [node name="TileHighlight" type="Spatial"] [node name="TileMesh" type="MeshInstance" parent="."] transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0 ) cast_shadow = 0 mesh = SubResource( 3 ) skeleton = NodePath("../..") material/0 = SubResource( 4 )