using Godot; using System; public class %CLASS% : %BASE% { // ui elements // scene nodes // resources // exports // [Export] public Vector2 Size = new Vector2(1, 1); // signals // delegate void OnCoordClicked(Vector2 world_pos); // other members // Called when the node enters the scene tree for the first time. public override void _Ready() { } // // Called every frame. 'delta' is the elapsed time since the previous frame. // public override void _Process(float delta) // { // // } }