[gd_scene load_steps=4 format=2] [ext_resource path="res://materials/WorldTileTypeMaterial.tres" type="Material" id=1] [sub_resource type="OpenSimplexNoise" id=3] seed = 57 octaves = 5 period = 20.0 persistence = 0.2 lacunarity = 4.0 [sub_resource type="NoiseTexture" id=4] seamless = true noise = SubResource( 3 ) [node name="Node2D" type="Node2D"] [node name="GridContainer" type="GridContainer" parent="."] margin_right = 861.0 margin_bottom = 595.0 [node name="TextureRect" type="TextureRect" parent="GridContainer"] material = ExtResource( 1 ) margin_right = 861.0 margin_bottom = 595.0 size_flags_horizontal = 3 size_flags_vertical = 3 texture = SubResource( 4 ) expand = true stretch_mode = 5