[gd_scene load_steps=7 format=2] [ext_resource path="res://scenes/HexTile3D.cs" type="Script" id=1] [ext_resource path="res://materials/HexTileTextureLookup.tres" type="Material" id=2] [ext_resource path="res://assets/Environment/HexTileMesh.tres" type="CylinderMesh" id=3] [sub_resource type="CylinderShape" id=5] height = 1.0 radius = 0.5 [sub_resource type="CylinderMesh" id=6] top_radius = 0.5 bottom_radius = 0.5 height = 1.0 radial_segments = 16 [sub_resource type="SpatialMaterial" id=7] flags_transparent = true albedo_color = Color( 0.968627, 0.882353, 0.529412, 0.501961 ) [node name="HexTile3D" type="Spatial"] script = ExtResource( 1 ) [node name="Mesh" type="MeshInstance" parent="." groups=["GameGeometry"]] transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, -2.5, 0 ) visible = false mesh = ExtResource( 3 ) material/0 = ExtResource( 2 ) [node name="StaticBody" type="StaticBody" parent="."] [node name="CollisionShape" type="CollisionShape" parent="StaticBody"] transform = Transform( -4.37114e-08, 0, 1, 0, 5, 0, -1, 0, -4.37114e-08, 0, -2.5, 0 ) shape = SubResource( 5 ) [node name="MeshInstance" type="MeshInstance" parent="StaticBody/CollisionShape" groups=["PhysicsGeometry"]] visible = false mesh = SubResource( 6 ) material/0 = SubResource( 7 )