[gd_scene load_steps=5 format=2] [ext_resource path="res://assets/KenneySurvivalKit/Models/rockC.glb" type="PackedScene" id=1] [ext_resource path="res://materials/debug/RockPhysicsGeometry.tres" type="Material" id=2] [sub_resource type="CylinderShape" id=1] height = 0.8 radius = 0.4 [sub_resource type="CylinderMesh" id=3] material = ExtResource( 2 ) top_radius = 0.4 bottom_radius = 0.4 height = 0.8 [node name="rockC" type="StaticBody"] input_ray_pickable = false [node name="Geometry" parent="." groups=["GameGeometry"] instance=ExtResource( 1 )] transform = Transform( 1.7, 0, 0, 0, 1.7, 0, 0, 0, 1.7, 0, 0, 0 ) [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0 ) shape = SubResource( 1 ) __meta__ = { "_editor_description_": "Rock World Collision Shape " } [node name="MeshInstance" type="MeshInstance" parent="CollisionShape" groups=["PhysicsGeometry"]] visible = false mesh = SubResource( 3 )