[gd_scene load_steps=5 format=2] [ext_resource path="res://assets/KenneySurvivalKit/Models/rockB.glb" type="PackedScene" id=1] [ext_resource path="res://materials/debug/RockPhysicsGeometry.tres" type="Material" id=2] [sub_resource type="CylinderShape" id=3] height = 0.7 radius = 0.4 [sub_resource type="CylinderMesh" id=2] top_radius = 0.4 bottom_radius = 0.4 height = 0.7 [node name="rockB" type="StaticBody"] input_ray_pickable = false [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, 0.999997, -0.00240855, 0, 0.00240855, 0.999997, 0, 0.376176, 0 ) shape = SubResource( 3 ) [node name="MeshInstance" type="MeshInstance" parent="CollisionShape" groups=["PhysicsGeometry"]] visible = false mesh = SubResource( 2 ) material/0 = ExtResource( 2 ) [node name="Geometry" parent="." groups=["GameGeometry"] instance=ExtResource( 1 )] transform = Transform( 1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.6, 0, 0, 0 )