[gd_scene load_steps=12 format=2] [ext_resource path="res://assets/Characters/Pirate.glb" type="PackedScene" id=1] [ext_resource path="res://assets/Objects/toolAxe.tscn" type="PackedScene" id=2] [sub_resource type="AnimationNodeAnimation" id=1] animation = "Hit-loop" [sub_resource type="AnimationNodeAnimation" id=2] animation = "Idle-loop" [sub_resource type="AnimationNodeAnimation" id=3] animation = "Interaction-loop" [sub_resource type="AnimationNodeStateMachineTransition" id=4] [sub_resource type="AnimationNodeStateMachineTransition" id=5] switch_mode = 2 xfade_time = 0.2 [sub_resource type="AnimationNodeStateMachineTransition" id=6] xfade_time = 0.1 [sub_resource type="AnimationNodeStateMachineTransition" id=7] switch_mode = 2 xfade_time = 0.3 [sub_resource type="AnimationNodeStateMachine" id=8] states/Hit/node = SubResource( 1 ) states/Hit/position = Vector2( 415, 45 ) states/Idle/node = SubResource( 2 ) states/Idle/position = Vector2( 149, 39 ) states/Interaction/node = SubResource( 3 ) states/Interaction/position = Vector2( 176, 157 ) transitions = [ "Idle", "Hit", SubResource( 4 ), "Hit", "Idle", SubResource( 5 ), "Idle", "Interaction", SubResource( 6 ), "Interaction", "Idle", SubResource( 7 ) ] start_node = "Idle" [sub_resource type="AnimationNodeStateMachinePlayback" id=9] [node name="Pirate" instance=ExtResource( 1 )] transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 ) [node name="Skeleton" parent="Armature" index="0"] bones/4/bound_children = [ NodePath("ToolAttachement") ] [node name="ToolAttachement" type="BoneAttachment" parent="Armature/Skeleton" index="5"] transform = Transform( 0.93925, -0.342233, -0.0261794, -0.337317, -0.906276, -0.254719, 0.0634476, 0.248076, -0.966661, -0.933935, 0.609497, 0.0353355 ) visible = false bone_name = "HandTip.R" [node name="Tool" type="Spatial" parent="Armature/Skeleton/ToolAttachement" index="0"] transform = Transform( -1.12419e-14, 8.74228e-08, -2, 2, -8.74228e-08, -1.39841e-13, -8.74228e-08, -2, -8.74228e-08, 2.38419e-07, -0.151768, 0.615043 ) [node name="toolAxe" parent="Armature/Skeleton/ToolAttachement/Tool" index="0" instance=ExtResource( 2 )] [node name="AnimationTree" type="AnimationTree" parent="." index="2"] tree_root = SubResource( 8 ) anim_player = NodePath("../AnimationPlayer") active = true parameters/playback = SubResource( 9 )