; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Reference", "class": "ClickableComponent", "language": "GDScript", "path": "res://components/ClickableComponent.gd" }, { "base": "Reference", "class": "CollisionLine", "language": "GDScript", "path": "res://utils/CollisionLine.gd" }, { "base": "Reference", "class": "ColorComponent", "language": "GDScript", "path": "res://components/ColorComponent.gd" }, { "base": "Resource", "class": "GameTile", "language": "GDScript", "path": "res://utils/GameTile.gd" }, { "base": "Resource", "class": "HexCell", "language": "GDScript", "path": "res://addons/gdhexgrid/HexCell.gd" }, { "base": "Spatial", "class": "HexTile3D", "language": "GDScript", "path": "res://scenes/HexTile3D.gd" }, { "base": "Spatial", "class": "Island", "language": "GDScript", "path": "res://scenes/Island.gd" }, { "base": "Node", "class": "IslandGenerator", "language": "GDScript", "path": "res://utils/IslandGenerator.gd" }, { "base": "Object", "class": "SpringDamper", "language": "GDScript", "path": "res://utils/SpringDamper.gd" }, { "base": "Reference", "class": "TintedSpriteComponent", "language": "GDScript", "path": "res://components/TintedSpriteComponent.gd" } ] _global_script_class_icons={ "ClickableComponent": "", "CollisionLine": "", "ColorComponent": "", "GameTile": "", "HexCell": "", "HexTile3D": "", "Island": "", "IslandGenerator": "", "SpringDamper": "", "TintedSpriteComponent": "" } [application] config/name="i3sc1 GodotComponentTest" run/main_scene="res://scenes/Game.tscn" config/icon="res://icon.png" [display] window/size/width=320 window/size/height=400 window/size/test_width=1280 window/size/test_height=768 window/stretch/mode="viewport" window/stretch/aspect="expand" [global] collision=false srgb=false [input] Forward={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null) ] } Back={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null) ] } Left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null) ] } Right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null) ] } [layer_names] 3d_physics/layer_1="World" 3d_physics/layer_2="Player" 3d_physics/layer_3="Enemies" 3d_physics/layer_4="Collectables" [mono] project/assembly_name="GodotComponentTest" [physics] common/enable_pause_aware_picking=true [rendering] quality/shadows/filter_mode.mobile=1 environment/default_environment="res://default_env.tres"