[gd_scene load_steps=7 format=2] [ext_resource path="res://scenes/HexTile3D.cs" type="Script" id=1] [ext_resource path="res://materials/HexTileTextureLookup.tres" type="Material" id=2] [ext_resource path="res://assets/Environment/HexTileMesh.tres" type="CylinderMesh" id=3] [sub_resource type="CylinderShape" id=5] height = 1.0 radius = 0.5 [sub_resource type="CylinderMesh" id=7] material = ExtResource( 2 ) top_radius = 0.5 bottom_radius = 0.5 height = 10.0 radial_segments = 6 rings = 1 [sub_resource type="MultiMesh" id=6] transform_format = 1 instance_count = 1 visible_instance_count = 1 mesh = SubResource( 7 ) transform_array = PoolVector3Array( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) [node name="HexTile3D" type="Spatial"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0096302, 0, 0 ) script = ExtResource( 1 ) [node name="Mesh" type="MeshInstance" parent="."] transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, -5, 0 ) visible = false mesh = ExtResource( 3 ) material/0 = ExtResource( 2 ) [node name="StaticBody" type="StaticBody" parent="."] [node name="CollisionShape" type="CollisionShape" parent="StaticBody"] transform = Transform( -4.37114e-08, 0, 1, 0, 10, 0, -1, 0, -4.37114e-08, 0, -5, 0 ) shape = SubResource( 5 ) [node name="MultiMeshInstance" type="MultiMeshInstance" parent="."] transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, -5, 0 ) visible = false multimesh = SubResource( 6 )