[gd_scene load_steps=7 format=2] [ext_resource path="res://scenes/HexTile3D.tscn" type="PackedScene" id=1] [ext_resource path="res://scenes/HexGrid3DTest.gd" type="Script" id=2] [ext_resource path="res://scenes/DebugCamera.gd" type="Script" id=3] [sub_resource type="PlaneMesh" id=1] size = Vector2( 50, 50 ) [sub_resource type="Shader" id=2] code = "shader_type spatial; uniform vec2 amplitude = vec2(0.01, 0.05); uniform vec2 frequency = vec2(3.0, 2.5); uniform vec2 time_factor = vec2(2.0, 3.0); uniform float beer_factor = 100.01; uniform float refraction = 0.05; float height(vec2 pos, float time) { return (amplitude.x * sin(pos.x * frequency.x + time * time_factor.x)) + (amplitude.y * sin(pos.y * frequency.y + time * time_factor.y)); } void vertex() { //VERTEX.y += height(VERTEX.xz, TIME); // sample the height at the location of our vertex TANGENT = normalize(vec3(0.0, height(VERTEX.xz + vec2(0.0, 0.2), TIME) - height(VERTEX.xz + vec2(0.0, -0.2), TIME), 0.4)); BINORMAL = normalize(vec3(0.4, height(VERTEX.xz + vec2(0.2, 0.0), TIME) - height(VERTEX.xz + vec2(-0.2, 0.0), TIME ), 0.0)); NORMAL = cross(TANGENT, BINORMAL); } void fragment() { // sample our depth buffer float depth = texture(DEPTH_TEXTURE, SCREEN_UV).r; // grab to values //depth = depth * 50.0 - 49.0; // unproject depth depth = depth * 2.0 - 1.0; float z = -PROJECTION_MATRIX[3][2] / (depth + PROJECTION_MATRIX[2][2]); // float x = (SCREEN_UV.x * 2.0 - 1.0) * z / PROJECTION_MATRIX[0][0]; // float y = (SCREEN_UV.y * 2.0 - 1.0) * z / PROJECTION_MATRIX[1][1]; float delta = -(z - VERTEX.z); // z is negative. // delta *= 0.1; // beers law float att = exp(-delta * beer_factor); ALPHA = clamp(1.0 - att, 0.0, 1.0); vec3 ref_normal = normalize( mix(NORMAL,TANGENT * NORMALMAP.x + BINORMAL * NORMALMAP.y + NORMAL * NORMALMAP.z,NORMALMAP_DEPTH) ); vec2 ref_ofs = SCREEN_UV - ref_normal.xy * refraction; EMISSION += textureLod(SCREEN_TEXTURE,ref_ofs,ROUGHNESS * 2.0).rgb * (1.0 - ALPHA); ALBEDO = vec3(0.0, 0.0, 0.05); ALBEDO *= ALPHA; //ALPHA = 1.0; }" [sub_resource type="ShaderMaterial" id=3] shader = SubResource( 2 ) shader_param/amplitude = Vector2( 0.01, 0.05 ) shader_param/frequency = Vector2( 3, 2.5 ) shader_param/time_factor = Vector2( 2, 3 ) shader_param/beer_factor = 5.0 shader_param/refraction = 0.05 [node name="HexGrid3DTest" type="Spatial"] script = ExtResource( 2 ) [node name="HexTile3D" parent="." instance=ExtResource( 1 )] visible = false [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( 0.83729, 0.174005, 0.518332, -0.54676, 0.266466, 0.793757, 0, -0.948008, 0.318248, 0, 8.03448, 0 ) visible = false shadow_enabled = true shadow_contact = 1.565 [node name="Water" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.568377, 0.0356998 ) mesh = SubResource( 1 ) material/0 = SubResource( 3 ) [node name="CanvasLayer" type="CanvasLayer" parent="."] [node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer"] margin_right = 40.0 margin_bottom = 40.0 __meta__ = { "_edit_use_anchors_": false } [node name="FPSLabel" type="Label" parent="CanvasLayer/HBoxContainer"] margin_top = 13.0 margin_right = 22.0 margin_bottom = 27.0 text = "FPS" __meta__ = { "_edit_use_anchors_": false } [node name="PlayerPos" type="Label" parent="CanvasLayer/HBoxContainer"] margin_left = 26.0 margin_top = 13.0 margin_right = 88.0 margin_bottom = 27.0 text = "PlayerPos" __meta__ = { "_edit_use_anchors_": false } [node name="Tiles" type="Spatial" parent="."] [node name="Player" type="Spatial" parent="."] [node name="Camera" type="Camera" parent="Player"] transform = Transform( 1, 0, 0, 0, 0.511698, 0.859165, 0, -0.859165, 0.511698, -1.05655, 3.66248, 10.3074 ) fov = 60.0 script = ExtResource( 3 )