using Godot; using GoDotTest; using System.Diagnostics; public class HexGridTests : TestClass { public HexGridTests(Node testScene) : base(testScene) { } [Test] public void TestGetAt() { HexGrid grid = new HexGrid(); float w = grid.HexSize.x; float h = grid.HexSize.y; Debug.Assert(grid.GetHexAt(new Vector2(0, 0)).AxialCoords == new Vector2(0, 0)); Debug.Assert(grid.GetHexAt(new Vector2(w / 2 - 0.01f, 0)).AxialCoords == new Vector2(0, 0)); Debug.Assert(grid.GetHexAt(new Vector2(w / 2 - 0.01f, -h/2)).AxialCoords == new Vector2(1, 0)); Debug.Assert(grid.GetHexAt(new Vector2(w / 2 - 0.01f, h/2)).AxialCoords == new Vector2(1, -1)); } }