using Godot; using GoDotTest; using System.Diagnostics; public class HexCellTests : TestClass { public HexCellTests(Node testScene) : base(testScene) { } [Test] public void TestHexCellSimple() { HexCell cell = new HexCell(); Debug.Assert(cell.CubeCoords == new Vector3(0, 0, 0)); } [Test] public void TestAxialCoords() { HexCell cell = new HexCell(1, 1, -2); Debug.Assert(cell.AxialCoords == new Vector2(1, 1)); cell = new HexCell(1, -1); Debug.Assert(cell.AxialCoords == new Vector2(1, -1)); cell = new HexCell(new Vector3(-1, 2, -1)); HexCell otherCell = cell; Debug.Assert(otherCell.AxialCoords == new Vector2(-1, 2)); } [Test] public void TestAxialCoordsRounded() { HexCell cell = new HexCell(new Vector2(-0.1f, 0.6f)); Debug.Assert(cell.CubeCoords == new Vector3(0, 1, -1)); cell = new HexCell(new Vector2(4.2f, -5.5f)); Debug.Assert(cell.CubeCoords == new Vector3(4, -5, 1)); } [Test] public void TestConversion() { HexCell cell = new HexCell(); Debug.Assert(cell.AxialToCubeCoords(new Vector2(2, 1)) == new Vector3(2, 1, -3)); Debug.Assert(cell.AxialToCubeCoords(new Vector2(-1, -1)) == new Vector3(-1, -1, 2)); } [Test] public void TestRounding() { HexCell cell = new HexCell(); Debug.Assert(cell.RoundCoords(new Vector3(0.1f, 0.5f, -0.6f)) == new Vector3(0, 1, -1)); Debug.Assert(cell.RoundCoords(new Vector3(-0.4f, -1.3f, 1.7f)) == new Vector3(-1, -1, 2)); Debug.Assert(cell.RoundCoords(new Vector2(-0.1f, 0.6f)) == new Vector3(0, 1, -1)); Debug.Assert(cell.RoundCoords(new Vector2(4.2f, -5.5f)) == new Vector3(4, -5, 1)); } [Test] public void TestCoords() { HexCell cell = new HexCell(); // from cubic positive cell.CubeCoords = new Vector3(2, 1, -3); Debug.Assert(cell.CubeCoords == new Vector3(2, 1, -3)); Debug.Assert(cell.AxialCoords == new Vector2(2, 1)); Debug.Assert(cell.OffsetCoords == new Vector2(2, 2)); // from offset positive cell.OffsetCoords = new Vector2(2, 2); Debug.Assert(cell.CubeCoords == new Vector3(2, 1, -3)); Debug.Assert(cell.AxialCoords == new Vector2(2, 1)); Debug.Assert(cell.OffsetCoords == new Vector2(2, 2)); // from offset negative cell.OffsetCoords = new Vector2(-1, -2); Debug.Assert(cell.CubeCoords == new Vector3(-1, -1, 2)); Debug.Assert(cell.AxialCoords == new Vector2(-1, -1)); Debug.Assert(cell.OffsetCoords == new Vector2(-1, -2)); } [Test] public void TestNearby() { HexCell cell = new HexCell(new Vector2(1, 2)); // adjacent HexCell otherCell = cell.getAdjacent(HexCell.DIR_N); Debug.Assert(otherCell.AxialCoords == new Vector2(1, 3)); otherCell = cell.getAdjacent(HexCell.DIR_NE); Debug.Assert(otherCell.AxialCoords == new Vector2(2, 2)); otherCell = cell.getAdjacent(HexCell.DIR_SE); Debug.Assert(otherCell.AxialCoords == new Vector2(2, 1)); otherCell = cell.getAdjacent(HexCell.DIR_S); Debug.Assert(otherCell.AxialCoords == new Vector2(1, 1)); otherCell = cell.getAdjacent(HexCell.DIR_SW); Debug.Assert(otherCell.AxialCoords == new Vector2(0, 2)); otherCell = cell.getAdjacent(HexCell.DIR_NW); Debug.Assert(otherCell.AxialCoords == new Vector2(0, 3)); // not really adjacent otherCell = cell.getAdjacent(new Vector3(-3, -3, 6)); Debug.Assert(otherCell.AxialCoords == new Vector2(-2, -1)); } }