class_name TintedSpriteComponent extends Sprite export var tint_color = Color (1, 1, 1) # Called when the node enters the scene tree for the first time. func _ready(): pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if Engine.editor_hint: modulate = tint_color func set_color_tint(color: Color): tint_color = color modulate = tint_color update()