extends Node2D onready var SimpleEntity = preload("res://Entities/SimpleEntity.tscn") onready var WanderingEntity = preload("res://Entities/WanderingEntity.tscn") onready var player = $PlayerEntity onready var entities = $Entities signal world_location_clicked # Called when the node enters the scene tree for the first time. func _ready(): self.connect("world_location_clicked", player, "on_world_location_clicked") func _on_AddEntityButton_pressed(): var entity_instance = SimpleEntity.instance() var viewport_rect = get_viewport_rect() entity_instance.transform.origin = Vector2(randf() * viewport_rect.size[0], randf() * viewport_rect.size[1]) entities.add_child(entity_instance) func _on_AddWanderingEntity_pressed(): var entity_instance = WanderingEntity.instance() var viewport_rect = get_viewport_rect() entity_instance.transform.origin = Vector2(randf() * viewport_rect.size[0], randf() * viewport_rect.size[1]) entities.add_child(entity_instance) entity_instance.set_target(Vector2(randf() * viewport_rect.size[0], randf() * viewport_rect.size[1])) func _unhandled_input(event): if event is InputEventMouseButton and event.pressed: #get_tree().get_root().set_input_as_handled() emit_signal("world_location_clicked", event.position) pass