using System; using Godot; using GoDotTest; using System.Diagnostics; using System.Linq; public class HexCellTests : TestClass { public HexCellTests(Node testScene) : base(testScene) { } [Test] public void TestHexCellSimple() { HexCell cell = new HexCell(); Debug.Assert(cell.CubeCoords == new Vector3(0, 0, 0)); } [Test] public void TestAxialCoords() { HexCell cell = new HexCell(1, 1, -2); Debug.Assert(cell.AxialCoords == new Vector2(1, 1)); cell = new HexCell(1, -1); Debug.Assert(cell.AxialCoords == new Vector2(1, -1)); cell = new HexCell(new Vector3(-1, 2, -1)); HexCell otherCell = cell; Debug.Assert(otherCell.AxialCoords == new Vector2(-1, 2)); } [Test] public void TestAxialCoordsRounded() { HexCell cell = new HexCell(new Vector2(-0.1f, 0.6f)); Debug.Assert(cell.CubeCoords == new Vector3(0, 1, -1)); cell = new HexCell(new Vector2(4.2f, -5.5f)); Debug.Assert(cell.CubeCoords == new Vector3(4, -5, 1)); } [Test] public void TestConversion() { HexCell cell = new HexCell(); Debug.Assert(cell.AxialToCubeCoords(new Vector2(2, 1)) == new Vector3(2, 1, -3)); Debug.Assert(cell.AxialToCubeCoords(new Vector2(-1, -1)) == new Vector3(-1, -1, 2)); } [Test] public void TestRounding() { HexCell cell = new HexCell(); Debug.Assert(cell.RoundCoords(new Vector3(0.1f, 0.5f, -0.6f)) == new Vector3(0, 1, -1)); Debug.Assert(cell.RoundCoords(new Vector3(-0.4f, -1.3f, 1.7f)) == new Vector3(-1, -1, 2)); Debug.Assert(cell.RoundCoords(new Vector2(-0.1f, 0.6f)) == new Vector3(0, 1, -1)); Debug.Assert(cell.RoundCoords(new Vector2(4.2f, -5.5f)) == new Vector3(4, -5, 1)); } [Test] public void TestCoords() { HexCell cell = new HexCell(); // from cubic positive cell.CubeCoords = new Vector3(2, 1, -3); Debug.Assert(cell.CubeCoords == new Vector3(2, 1, -3)); Debug.Assert(cell.AxialCoords == new Vector2(2, 1)); Debug.Assert(cell.OffsetCoords == new Vector2(2, 2)); // from offset positive cell.OffsetCoords = new Vector2(2, 2); Debug.Assert(cell.CubeCoords == new Vector3(2, 1, -3)); Debug.Assert(cell.AxialCoords == new Vector2(2, 1)); Debug.Assert(cell.OffsetCoords == new Vector2(2, 2)); // from offset negative cell.OffsetCoords = new Vector2(-1, -2); Debug.Assert(cell.CubeCoords == new Vector3(-1, -1, 2)); Debug.Assert(cell.AxialCoords == new Vector2(-1, -1)); Debug.Assert(cell.OffsetCoords == new Vector2(-1, -2)); } [Test] public void TestNearby() { HexCell cell = new HexCell(new Vector2(1, 2)); // adjacent HexCell otherCell = cell.GetAdjacent(HexCell.DIR_N); Debug.Assert(otherCell.AxialCoords == new Vector2(1, 3)); otherCell = cell.GetAdjacent(HexCell.DIR_NE); Debug.Assert(otherCell.AxialCoords == new Vector2(2, 2)); otherCell = cell.GetAdjacent(HexCell.DIR_SE); Debug.Assert(otherCell.AxialCoords == new Vector2(2, 1)); otherCell = cell.GetAdjacent(HexCell.DIR_S); Debug.Assert(otherCell.AxialCoords == new Vector2(1, 1)); otherCell = cell.GetAdjacent(HexCell.DIR_SW); Debug.Assert(otherCell.AxialCoords == new Vector2(0, 2)); otherCell = cell.GetAdjacent(HexCell.DIR_NW); Debug.Assert(otherCell.AxialCoords == new Vector2(0, 3)); // not really adjacent otherCell = cell.GetAdjacent(new Vector3(-3, -3, 6)); Debug.Assert(otherCell.AxialCoords == new Vector2(-2, -1)); } [Test] public void TestDistance() { HexCell cell = new HexCell(); cell.OffsetCoords = new Vector2(1, 2); Debug.Assert(cell.DistanceTo(new HexCell(new Vector2(0, 0))) == 3); Debug.Assert(cell.DistanceTo(new HexCell(new Vector2(3, 4))) == 4); Debug.Assert(cell.DistanceTo(new HexCell(new Vector2(-1, -1))) == 5); } [Test] public void TestLineTo() { HexCell cell = new HexCell(); cell.OffsetCoords = new Vector2(1, 2); HexCell[] path = cell.LineTo(new HexCell(5, 2)); HexCell[] pathExpected = { new HexCell(1, 2), new HexCell(2, 2), new HexCell(3, 2), new HexCell(4, 2), new HexCell(5, 2) }; Debug.Assert(path.Length == pathExpected.Length); foreach (int index in Enumerable.Range(0, path.Length)) { Debug.Assert(path[index].AxialCoords == pathExpected[index].AxialCoords); } } [Test] public void TestLineToAngled() { HexCell cell = new HexCell(); cell.OffsetCoords = new Vector2(1, 2); HexCell[] path = cell.LineTo(new HexCell(5, 4)); HexCell[] pathExpected = { new HexCell(1, 2), new HexCell(2, 2), new HexCell(2, 3), new HexCell(3, 3), new HexCell(4, 3), new HexCell(4, 4), new HexCell(5, 4) }; Debug.Assert(path.Length == pathExpected.Length); foreach (int index in Enumerable.Range(0, path.Length)) { Debug.Assert(path[index].AxialCoords == pathExpected[index].AxialCoords); } } [Test] public void TestLineEdge() { HexCell cell = new HexCell(); cell.OffsetCoords = new Vector2(1, 2); HexCell[] path = cell.LineTo(new HexCell(3, 4)); HexCell[] pathExpected = { new HexCell(1, 2), new HexCell(2, 2), new HexCell(2, 3), new HexCell(2, 4), new HexCell(3, 4) }; Debug.Assert(path.Length == pathExpected.Length); foreach (int index in Enumerable.Range(0, path.Length)) { Debug.Print("index: " + index + " path: " + path[index].AxialCoords + " expected: " + pathExpected[index].AxialCoords); Debug.Assert(path[index].AxialCoords == pathExpected[index].AxialCoords); } } }