[gd_scene load_steps=27 format=2] [ext_resource path="res://scenes/AdaptiveWorldStream.cs" type="Script" id=1] [ext_resource path="res://assets/CreatusPiratePack/characters/Pirate1final_0.01.glb" type="PackedScene" id=2] [ext_resource path="res://components/WorldInfoComponent.cs" type="Script" id=3] [ext_resource path="res://scenes/StreamContainer.cs" type="Script" id=4] [ext_resource path="res://entities/Player.cs" type="Script" id=5] [ext_resource path="res://scenes/DebugCamera.gd" type="Script" id=6] [ext_resource path="res://utils/TileHighlight.tscn" type="PackedScene" id=7] [ext_resource path="res://components/MovableComponent.cs" type="Script" id=8] [ext_resource path="res://scenes/TileWorld.cs" type="Script" id=9] [ext_resource path="res://components/NavigationComponent.cs" type="Script" id=10] [ext_resource path="res://assets/Objects/Wood.material" type="Material" id=11] [ext_resource path="res://assets/Objects/Lock.material" type="Material" id=12] [ext_resource path="res://entities/Chest.cs" type="Script" id=13] [sub_resource type="OpenSimplexNoise" id=10] period = 39.6 [sub_resource type="NoiseTexture" id=11] width = 100 height = 100 noise = SubResource( 10 ) [sub_resource type="CubeMesh" id=1] size = Vector3( 1, 1, 1 ) [sub_resource type="SpatialMaterial" id=2] params_blend_mode = 3 albedo_color = Color( 1, 1, 1, 0.156863 ) [sub_resource type="BoxShape" id=9] extents = Vector3( 20, 1, 20 ) [sub_resource type="CapsuleShape" id=7] radius = 0.4 height = 0.2 [sub_resource type="CapsuleMesh" id=8] radius = 0.2 mid_height = 0.5 radial_segments = 16 [sub_resource type="ArrayMesh" id=12] resource_name = "chest_Cube" surfaces/0 = { "aabb": AABB( -0.763939, 0, -1.05715, 1.52788, 1.5, 2.11429 ), "array_data": PoolByteArray( 187, 77, 50, 63, 0, 0, 128, 63, 0, 0, 128, 191, 127, 127, 0, 127, 0, 57, 0, 56, 0, 0, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 187, 77, 50, 63, 0, 0, 128, 63, 0, 0, 128, 191, 0, 127, 129, 63, 0, 57, 0, 56, 0, 0, 0, 0, 255, 255, 0, 0, 0, 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"vertex_count": 24 } [sub_resource type="Skin" id=13] resource_name = "Skin" bind_count = 2 bind/0/name = "Body" bind/0/bone = -1 bind/0/pose = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.697618, 0.0422799, 5.68067e-09 ) bind/1/name = "Lid" bind/1/bone = -1 bind/1/pose = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.693102, -1.13623, -1.52663e-07 ) [sub_resource type="Animation" id=3] resource_name = "ChestOpen" length = 0.333333 tracks/0/type = "transform" tracks/0/path = NodePath("Armature/Skeleton:Lid") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.0666667, 1, 0, 0, 0, 0, 0, -0.079364, 0.996846, 1, 1, 1, 0.133333, 1, 0, 0, 0, 0, 0, -0.489957, 0.871747, 1, 1, 1, 0.2, 1, 0, 0, 0, 0, 0, -0.855809, 0.517292, 1, 1, 1, 0.266667, 1, 2.37487e-08, 0, 0, 4.03449e-08, -3.99897e-08, 0.919654, -0.39273, 1, 1, 1, 0.333333, 1, 0, 0, 0, -1.45046e-08, 1.43769e-08, -0.808978, 0.587839, 1, 1, 1 ) tracks/1/type = "transform" tracks/1/path = NodePath("Armature/Skeleton:Body") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.133333, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.266667, 1, 0, 0, 0, -5.57256e-17, 1.47956e-08, -0.0876532, 0.996151, 1, 1, 1, 0.333333, 1, 0, 0, 0, -1.11023e-16, -2.8211e-10, 0.00209969, 0.999998, 1, 1, 1 ) [sub_resource type="CubeMesh" id=14] [sub_resource type="PrismMesh" id=15] [sub_resource type="BoxShape" id=16] extents = Vector3( 0.2, 0.2, 0.332224 ) [node name="AdaptiveWorldStream" type="Spatial"] script = ExtResource( 1 ) [node name="TileHighlight" parent="." instance=ExtResource( 7 )] visible = false [node name="MouseTileHighlight" parent="." instance=ExtResource( 7 )] [node name="TileWorld" type="Spatial" parent="."] script = ExtResource( 9 ) [node name="DirectionalLight" type="DirectionalLight" parent="TileWorld"] transform = Transform( 0.328059, -0.878387, 0.347583, 0, 0.367946, 0.929847, -0.944657, -0.305045, 0.120708, 0, 6.59293, 1.20265 ) shadow_enabled = true directional_shadow_mode = 0 [node name="Control" type="Control" parent="."] margin_right = 40.0 margin_bottom = 40.0 mouse_filter = 2 [node name="HBoxContainer" type="HBoxContainer" parent="Control"] margin_right = 40.0 margin_bottom = 40.0 mouse_filter = 2 alignment = 2 [node name="GridContainer" type="GridContainer" parent="Control/HBoxContainer"] margin_right = 127.0 margin_bottom = 158.0 mouse_filter = 2 columns = 2 [node name="Label9" type="Label" parent="Control/HBoxContainer/GridContainer"] margin_right = 103.0 margin_bottom = 14.0 rect_pivot_offset = Vector2( -335, -33 ) text = "FPS" [node name="fps_label" type="Label" parent="Control/HBoxContainer/GridContainer"] margin_left = 107.0 margin_right = 127.0 margin_bottom = 14.0 text = "0,0" [node name="Label" type="Label" parent="Control/HBoxContainer/GridContainer"] margin_top = 18.0 margin_right = 103.0 margin_bottom = 32.0 rect_pivot_offset = Vector2( -335, -33 ) text = "Tile" [node name="tile_label" type="Label" parent="Control/HBoxContainer/GridContainer"] margin_left = 107.0 margin_top = 18.0 margin_right = 127.0 margin_bottom = 32.0 text = "0,0" [node name="Label2" type="Label" parent="Control/HBoxContainer/GridContainer"] margin_top = 36.0 margin_right = 103.0 margin_bottom = 50.0 text = "Tile Offset" [node name="tile_offset_label" type="Label" parent="Control/HBoxContainer/GridContainer"] margin_left = 107.0 margin_top = 36.0 margin_right = 127.0 margin_bottom = 50.0 text = "0,0" [node name="Label4" type="Label" parent="Control/HBoxContainer/GridContainer"] margin_top = 54.0 margin_right = 103.0 margin_bottom = 68.0 rect_pivot_offset = Vector2( -335, -33 ) text = "Mouse World" [node name="mouse_world_label" type="Label" parent="Control/HBoxContainer/GridContainer"] margin_left = 107.0 margin_top = 54.0 margin_right = 127.0 margin_bottom = 68.0 text = "0,0" [node name="Label6" type="Label" parent="Control/HBoxContainer/GridContainer"] margin_top = 72.0 margin_right = 103.0 margin_bottom = 86.0 rect_pivot_offset = Vector2( -335, -33 ) text = "Mouse Tile" [node name="mouse_tile_label" type="Label" parent="Control/HBoxContainer/GridContainer"] margin_left = 107.0 margin_top = 72.0 margin_right = 127.0 margin_bottom = 86.0 text = "0,0" [node name="Label3" type="Label" parent="Control/HBoxContainer/GridContainer"] margin_top = 90.0 margin_right = 103.0 margin_bottom = 104.0 text = "#Tiles" [node name="num_tiles_label" type="Label" parent="Control/HBoxContainer/GridContainer"] margin_left = 107.0 margin_top = 90.0 margin_right = 127.0 margin_bottom = 104.0 text = "0" [node name="Label5" type="Label" parent="Control/HBoxContainer/GridContainer"] margin_top = 108.0 margin_right = 103.0 margin_bottom = 122.0 text = "#Active" [node name="num_active_tiles_label" type="Label" parent="Control/HBoxContainer/GridContainer"] margin_left = 107.0 margin_top = 108.0 margin_right = 127.0 margin_bottom = 122.0 text = "0" [node name="Label7" type="Label" parent="Control/HBoxContainer/GridContainer"] margin_top = 126.0 margin_right = 103.0 margin_bottom = 140.0 text = "#Tiles Added" [node name="num_coords_added_label" type="Label" parent="Control/HBoxContainer/GridContainer"] margin_left = 107.0 margin_top = 126.0 margin_right = 127.0 margin_bottom = 140.0 text = "0" [node name="Label8" type="Label" parent="Control/HBoxContainer/GridContainer"] margin_top = 144.0 margin_right = 103.0 margin_bottom = 158.0 text = "#Tiles Removed" [node name="num_coords_removed_label" type="Label" parent="Control/HBoxContainer/GridContainer"] margin_left = 107.0 margin_top = 144.0 margin_right = 127.0 margin_bottom = 158.0 text = "0" [node name="WorldTextureRect" type="TextureRect" parent="Control"] margin_left = 1.0 margin_top = 300.0 margin_right = 513.0 margin_bottom = 812.0 texture = SubResource( 11 ) [node name="StreamContainer" type="Spatial" parent="."] script = ExtResource( 4 ) Dimensions = Vector2( 18, 17 ) World = NodePath("../TileWorld") [node name="ActiveTiles" type="Spatial" parent="StreamContainer"] [node name="Bounds" type="MeshInstance" parent="StreamContainer"] transform = Transform( 4, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0 ) visible = false mesh = SubResource( 1 ) skeleton = NodePath("../..") material/0 = SubResource( 2 ) [node name="Area" type="Area" parent="StreamContainer"] [node name="CollisionShape" type="CollisionShape" parent="StreamContainer/Area"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 ) shape = SubResource( 9 ) [node name="Player" type="KinematicBody" parent="."] script = ExtResource( 5 ) [node name="CollisionShape" type="CollisionShape" parent="Player"] transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.5, 0 ) shape = SubResource( 7 ) [node name="Camera" type="Camera" parent="Player"] transform = Transform( 1, 0, 0, 0, 0.511698, 0.859165, 0, -0.859165, 0.511698, -4.76837e-07, 4.79787, 2.99071 ) current = true fov = 60.0 script = ExtResource( 6 ) [node name="MeshInstance" type="MeshInstance" parent="Player"] transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.5, 0 ) mesh = SubResource( 8 ) [node name="Movable" type="Node" parent="Player"] script = ExtResource( 8 ) [node name="Geometry" type="Spatial" parent="Player"] visible = false [node name="Pirate1final_001" parent="Player/Geometry" instance=ExtResource( 2 )] transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0 ) [node name="WorldInfo" type="Node" parent="Player"] script = ExtResource( 3 ) World = NodePath("../../TileWorld") [node name="Navigation" type="Node" parent="Player"] script = ExtResource( 10 ) [node name="Chest" type="KinematicBody" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.36874, 0, -1.70504 ) script = ExtResource( 13 ) [node name="Armature" type="Spatial" parent="Chest"] transform = Transform( -0.259808, 0, 0.15, 0, 0.3, 0, -0.15, 0, -0.259808, 0, 0, 0 ) [node name="Skeleton" type="Skeleton" parent="Chest/Armature"] bones/0/name = "Body" bones/0/parent = -1 bones/0/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.697618, -0.0422799, -5.68067e-09 ) bones/0/enabled = true bones/0/bound_children = [ ] bones/1/name = "Lid" bones/1/parent = 0 bones/1/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00451577, 1.17851, 1.58344e-07 ) bones/1/enabled = true bones/1/bound_children = [ ] [node name="Chest" type="MeshInstance" parent="Chest/Armature/Skeleton"] mesh = SubResource( 12 ) skin = SubResource( 13 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="Chest"] anims/ChestOpen = SubResource( 3 ) [node name="State" type="Node" parent="Chest"] [node name="MountPoint" type="Spatial" parent="Chest"] transform = Transform( -0.583881, 0, -0.811839, 0, 1, 0, 0.811839, 0, -0.583881, 0.493568, 0, 0.298497 ) [node name="MeshInstance" type="MeshInstance" parent="Chest/MountPoint"] transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, -2.98023e-08 ) mesh = SubResource( 14 ) [node name="MeshInstance2" type="MeshInstance" parent="Chest/MountPoint"] transform = Transform( 0.1, 0, 0, 0, -4.37114e-09, -0.1, 0, 0.1, -4.37114e-09, 0, 0, 0.191322 ) mesh = SubResource( 15 ) [node name="ResourceContainer" type="Node" parent="Chest"] [node name="CollisionShape" type="CollisionShape" parent="Chest"] transform = Transform( -0.866026, 0, 0.5, 0, 1, 0, -0.5, 0, -0.866026, 0, 0.240716, 0 ) shape = SubResource( 16 )