using Godot; using System; using System.Collections.Generic; using System.Diagnostics; using Godot.Collections; public class World : Spatial { // referenced scenes private PackedScene _worldChunkScene = GD.Load("res://scenes/WorldChunk.tscn"); // constants public const int ChunkSize = 16; public HexGrid HexGrid = new HexGrid(); public Spatial Chunks; public Color DebugColor; // ui elements // scene nodes // resources // exports // [Export] public Vector2 Size = new Vector2(1, 1); // signals [Signal] delegate void OnTilesChanged(Array removedChunkIndices, Array addedChunkIndices); // delegate void OnCoordClicked(Vector2 world_pos); // other members private Vector2 _centerPlaneCoord; private int[] _centerChunkCoord = { 0, 0 }; private int[] _previousCenterChunkCoord = { 0, 0 }; private Rect2 _centerChunkRect2 = new Rect2(); private Random _debugColorRandom = new Random(); private Godot.Collections.Dictionary _cachedWorldChunks; private List _activeChunkIndices = new(); private List _addedChunkIndices = new(); private List _removedChunkIndices = new(); public World() { Debug.Assert(ChunkSize % 2 == 0); _cachedWorldChunks = new Godot.Collections.Dictionary(); } // Called when the node enters the scene tree for the first time. public override void _Ready() { Chunks = (Spatial)FindNode("Chunks"); Debug.Assert(Chunks != null); SetCenterPlaneCoord(Vector2.Zero); } public WorldChunk GetOrCreateWorldChunk(int xIndex, int yIndex, Color debugColor) { if (IsTileCached(xIndex, yIndex)) { WorldChunk cachedChunk = _cachedWorldChunks[new Vector2(xIndex, yIndex)]; return cachedChunk; } return CreateWorldChunk(xIndex, yIndex, debugColor); } private bool IsTileCached(int xIndex, int yIndex) { return _cachedWorldChunks.ContainsKey(new Vector2(xIndex, yIndex)); } private WorldChunk CreateWorldChunk(int xIndex, int yIndex, Color debugColor) { WorldChunk result = (WorldChunk)_worldChunkScene.Instance(); Vector2 offsetCoordSouthWest = new Vector2(xIndex, yIndex) * ChunkSize; Vector2 offsetCoordNorthEast = offsetCoordSouthWest + new Vector2(1, 1) * (ChunkSize - 1); Vector2 planeCoordSouthWest = HexGrid.GetHexCenterFromOffset(offsetCoordSouthWest) + new Vector2(-HexGrid.HexSize.x, HexGrid.HexSize.y) * 0.5f; Vector2 planeCoordNorthEast = HexGrid.GetHexCenterFromOffset(offsetCoordNorthEast) + new Vector2(HexGrid.HexSize.x, -HexGrid.HexSize.y) * 0.5f; result.ChunkAddress = new Vector2(xIndex, yIndex); result.PlaneRect = new Rect2( new Vector2(planeCoordSouthWest.x, planeCoordNorthEast.y), new Vector2(planeCoordNorthEast.x - planeCoordSouthWest.x, planeCoordSouthWest.y - planeCoordNorthEast.y)); result.DebugColor = debugColor; result.DebugColor.a = 0.6f; Chunks.AddChild(result); Vector2 chunkIndex = new Vector2(xIndex, yIndex); _cachedWorldChunks.Add(chunkIndex, result); return result; } public void UpdateCenterChunkFromPlaneCoord(Vector2 planeCoord) { // mark all chunks as retired Godot.Collections.Dictionary oldCachedChunks = new(_cachedWorldChunks); // set new center chunk var chunkIndex = GetChunkTupleFromPlaneCoord(planeCoord); WorldChunk currentChunk = GetOrCreateWorldChunk(chunkIndex.Item1, chunkIndex.Item2, new Color(GD.Randf(), GD.Randf(), GD.Randf())); _centerChunkRect2 = currentChunk.PlaneRect; // load or create adjacent chunks _activeChunkIndices = new List(); _activeChunkIndices.Add(new Vector2(chunkIndex.Item1 - 1, chunkIndex.Item2 - 1)); _activeChunkIndices.Add(new Vector2(chunkIndex.Item1, chunkIndex.Item2 - 1)); _activeChunkIndices.Add(new Vector2(chunkIndex.Item1 + 1, chunkIndex.Item2 - 1)); _activeChunkIndices.Add(new Vector2(chunkIndex.Item1 - 1, chunkIndex.Item2)); _activeChunkIndices.Add(new Vector2(chunkIndex.Item1, chunkIndex.Item2)); _activeChunkIndices.Add(new Vector2(chunkIndex.Item1 + 1, chunkIndex.Item2)); _activeChunkIndices.Add(new Vector2(chunkIndex.Item1 - 1, chunkIndex.Item2 + 1)); _activeChunkIndices.Add(new Vector2(chunkIndex.Item1, chunkIndex.Item2 + 1)); _activeChunkIndices.Add(new Vector2(chunkIndex.Item1 + 1, chunkIndex.Item2 + 1)); foreach(Vector2 activeChunkIndex in _activeChunkIndices) { GetOrCreateWorldChunk((int) activeChunkIndex.x, (int) activeChunkIndex.y, new Color(GD.Randf(), GD.Randf(), GD.Randf())); } // unload retired chunks _removedChunkIndices.Clear(); _addedChunkIndices.Clear(); foreach (var cachedChunkKey in oldCachedChunks.Keys) { if (!_activeChunkIndices.Contains(cachedChunkKey)) { RemoveChunk(cachedChunkKey); } } foreach (var chunkKey in _activeChunkIndices) { if (!oldCachedChunks.ContainsKey(chunkKey)) { _addedChunkIndices.Add(chunkKey); } } EmitSignal("OnTilesChanged", _removedChunkIndices.ToArray(), _addedChunkIndices.ToArray()); } private void RemoveChunk(Vector2 cachedChunkKey) { _cachedWorldChunks.Remove(cachedChunkKey); _removedChunkIndices.Add(cachedChunkKey); foreach (WorldChunk chunk in Chunks.GetChildren()) { if (chunk.ChunkAddress == new Vector2(cachedChunkKey.x, cachedChunkKey.y)) { chunk.QueueFree(); } } } private Tuple GetChunkTupleFromPlaneCoord(Vector2 planeCoord) { HexCell centerOffsetCoord = HexGrid.GetHexAt(planeCoord); Vector2 chunkIndexFloat = (centerOffsetCoord.OffsetCoords / (float)ChunkSize).Floor(); Tuple chunkIndex = new Tuple((int)chunkIndexFloat.x, (int)chunkIndexFloat.y); return chunkIndex; } public void SetCenterPlaneCoord(Vector2 centerPlaneCoord) { if (!_centerChunkRect2.HasPoint(centerPlaneCoord)) { UpdateCenterChunkFromPlaneCoord(centerPlaneCoord); } } // // Called every frame. 'delta' is the elapsed time since the previous frame. // public override void _Process(float delta) // { // // } }