[gd_scene load_steps=5 format=2] [ext_resource path="res://scenes/StreamContainer.cs" type="Script" id=1] [sub_resource type="CubeMesh" id=1] size = Vector3( 1, 1, 1 ) [sub_resource type="SpatialMaterial" id=2] params_blend_mode = 3 albedo_color = Color( 1, 1, 1, 0.156863 ) [sub_resource type="BoxShape" id=9] extents = Vector3( 20, 1, 20 ) [node name="StreamContainer" type="Spatial"] transform = Transform( 1, 0, 0, 0, 1, 2.98023e-08, 0, -2.98023e-08, 1, 0, 0, -4.76837e-07 ) script = ExtResource( 1 ) Dimensions = Vector2( 35, 30 ) World = NodePath("../TileWorld") [node name="ActiveTiles" type="Spatial" parent="."] [node name="Bounds" type="MeshInstance" parent="."] transform = Transform( 4, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0 ) visible = false mesh = SubResource( 1 ) skeleton = NodePath("../..") material/0 = SubResource( 2 ) [node name="Area" type="Area" parent="."] [node name="CollisionShape" type="CollisionShape" parent="Area"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 ) shape = SubResource( 9 )