[gd_scene load_steps=6 format=2] [ext_resource path="res://assets/KenneySurvivalKit/Models/workbench.glb" type="PackedScene" id=1] [ext_resource path="res://entities/Workbench.cs" type="Script" id=2] [sub_resource type="BoxShape" id=1] extents = Vector3( 0.19, 0.19, 0.33 ) [sub_resource type="CubeMesh" id=2] size = Vector3( 0.38, 0.38, 0.66 ) [sub_resource type="SpatialMaterial" id=3] flags_transparent = true albedo_color = Color( 0.380392, 0.145098, 0.145098, 0.501961 ) [node name="Workbench" type="KinematicBody"] script = ExtResource( 2 ) [node name="Geometry" parent="." instance=ExtResource( 1 )] transform = Transform( 2.26249, 0, -1.06354, 0, 2.5, 0, 1.06354, 0, 2.26249, 0, 0, 0 ) [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( -1.29904, 0, 0.5, 0, 1.5, 0, -0.749999, 0, -0.866026, 0, 0.240716, 0 ) shape = SubResource( 1 ) [node name="MeshInstance" type="MeshInstance" parent="CollisionShape" groups=["PhysicsGeometry"]] mesh = SubResource( 2 ) material/0 = SubResource( 3 )