extends GridContainer # Declare member variables here. Examples: # var a = 2 # var b = "text" onready var DebugMenuButton = $DebugMenuButton # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_DebugMenuButton_toggled(button_pressed): for child in self.get_children(): if child == DebugMenuButton: continue child.visible = button_pressed