From d1f59643f0162edc716494e52e85f4ee5e7fd55b Mon Sep 17 00:00:00 2001 From: Martin Felis Date: Fri, 14 Jul 2023 18:13:25 +0200 Subject: [PATCH] DebugGeometry has now proper material for better rendering. --- entities/Player.tscn | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/entities/Player.tscn b/entities/Player.tscn index 174d4b2..8a7b6d9 100644 --- a/entities/Player.tscn +++ b/entities/Player.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=10 format=2] +[gd_scene load_steps=11 format=2] [ext_resource path="res://entities/Player.cs" type="Script" id=1] [ext_resource path="res://components/NavigationComponent.cs" type="Script" id=2] @@ -17,6 +17,10 @@ height = 0.2 [sub_resource type="SphereShape" id=23] radius = 0.1 +[sub_resource type="SpatialMaterial" id=25] +flags_unshaded = true +vertex_color_use_as_albedo = true + [node name="Player" type="KinematicBody"] collision_mask = 0 axis_lock_motion_y = true @@ -59,3 +63,6 @@ shape = SubResource( 23 ) script = ExtResource( 6 ) [node name="ImmediateGeometry" type="ImmediateGeometry" parent="DebugGeometry"] +material_override = SubResource( 25 ) +cast_shadow = 0 +generate_lightmap = false