diff --git a/scenes/AdaptiveWorldStream.cs b/scenes/AdaptiveWorldStream.cs index ed7f1bc..03f519d 100644 --- a/scenes/AdaptiveWorldStream.cs +++ b/scenes/AdaptiveWorldStream.cs @@ -7,11 +7,14 @@ using Array = Godot.Collections.Array; public class AdaptiveWorldStream : Spatial { // ui elements + private Label _framesPerSecondLabel; private Label _tileLabel; private Label _tileOffsetLabel; private Label _numTilesLabel; private Label _mouseWorldLabel; private Label _mouseTileLabel; + private Label _numCoordsAddedLabel; + private Label _numCoordsRemovedLabel; // scene nodes private Spatial _tileHighlight; @@ -34,11 +37,14 @@ public class AdaptiveWorldStream : Spatial public override void _Ready() { // UI elements + _framesPerSecondLabel = GetNode