DashBoomColorClash/scenes/Game.tscn

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[gd_scene load_steps=6 format=3 uid="uid://rd48gl8k5x34"]
[ext_resource type="Theme" uid="uid://bb8mjy6l7umui" path="res://themes/GameUI.tres" id="2_eun58"]
[ext_resource type="PackedScene" uid="uid://b1nm5h3yccr16" path="res://scenes/World.tscn" id="2_voimb"]
[ext_resource type="Script" path="res://scenes/GameUI.gd" id="4_2tdl1"]
[sub_resource type="World3D" id="World3D_5g233"]
[sub_resource type="ViewportTexture" id="ViewportTexture_2lmj8"]
viewport_path = NodePath("Viewport")
[node name="Game" type="Node"]
[node name="Viewport" type="SubViewport" parent="."]
own_world_3d = true
world_3d = SubResource("World3D_5g233")
[node name="World" parent="Viewport" instance=ExtResource("2_voimb")]
[node name="Panel" type="Panel" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 6
size_flags_vertical = 6
[node name="WorldView" type="TextureRect" parent="Panel"]
texture_filter = 1
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
size_flags_vertical = 4
texture = SubResource("ViewportTexture_2lmj8")
stretch_mode = 6
[node name="TopBar" type="Panel" parent="."]
visible = false
custom_minimum_size = Vector2(0, 100)
anchors_preset = 10
anchor_right = 1.0
grow_horizontal = 2
size_flags_horizontal = 4
size_flags_vertical = 4
[node name="GameUI" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("2_eun58")
script = ExtResource("4_2tdl1")
world_path = NodePath("../Viewport/World")
[node name="GameStartupWidgets" type="Panel" parent="GameUI"]
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("2_eun58")
[node name="Label" type="Label" parent="GameUI/GameStartupWidgets"]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -149.0
offset_top = -128.0
offset_right = 149.0
grow_horizontal = 2
grow_vertical = 0
theme_override_font_sizes/font_size = 120
text = "Ready?"
horizontal_alignment = 1
[node name="Logo" type="Control" parent="GameUI/GameStartupWidgets"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
[node name="Label2" type="Label" parent="GameUI/GameStartupWidgets/Logo"]
layout_mode = 0
offset_left = -356.0
offset_top = -160.871
offset_right = -34.0
offset_bottom = 10.1293
rotation = -0.277231
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/shadow_offset_x = 20
theme_override_constants/shadow_offset_y = 20
theme_override_constants/outline_size = 40
theme_override_font_sizes/font_size = 160
text = "DASH"
[node name="Label3" type="Label" parent="GameUI/GameStartupWidgets/Logo"]
layout_mode = 0
offset_left = -142.0
offset_top = -107.871
offset_right = 182.0
offset_bottom = 63.1293
rotation = -0.279149
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/shadow_offset_x = 20
theme_override_constants/shadow_offset_y = 20
theme_override_constants/outline_size = 40
theme_override_font_sizes/font_size = 160
text = "BOOM"
[node name="Label4" type="Label" parent="GameUI/GameStartupWidgets/Logo"]
layout_mode = 0
offset_left = -219.0
offset_top = 12.1293
offset_right = 120.0
offset_bottom = 183.129
rotation = -0.137962
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/shadow_offset_x = 20
theme_override_constants/shadow_offset_y = 20
theme_override_constants/outline_size = 40
theme_override_font_sizes/font_size = 160
text = "COLOR"
[node name="Label5" type="Label" parent="GameUI/GameStartupWidgets/Logo"]
layout_mode = 0
offset_left = -34.0
offset_top = 97.0
offset_right = 305.0
offset_bottom = 268.0
rotation = -0.155661
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/shadow_offset_x = 20
theme_override_constants/shadow_offset_y = 20
theme_override_constants/outline_size = 40
theme_override_font_sizes/font_size = 160
text = "CLASH"
[node name="GameFinishedWidgets" type="Panel" parent="GameUI"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("2_eun58")
[node name="VBoxContainer" type="VBoxContainer" parent="GameUI/GameFinishedWidgets"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -240.0
offset_top = -64.0
offset_right = 240.0
offset_bottom = 64.0
grow_horizontal = 2
grow_vertical = 2
[node name="Label" type="Label" parent="GameUI/GameFinishedWidgets/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 120
text = "Game Over!"
horizontal_alignment = 1
[node name="WinnerLabel" type="Label" parent="GameUI/GameFinishedWidgets/VBoxContainer"]
layout_mode = 2
text = "Player 1 wins"
horizontal_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="GameUI/GameFinishedWidgets/VBoxContainer"]
layout_mode = 2
alignment = 1
[node name="Player1Stats" type="VBoxContainer" parent="GameUI/GameFinishedWidgets/VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(200, 0)
layout_direction = 2
layout_mode = 2
[node name="Label" type="Label" parent="GameUI/GameFinishedWidgets/VBoxContainer/HBoxContainer/Player1Stats"]
layout_mode = 2
text = "Player 1"
horizontal_alignment = 1
[node name="Points" type="Label" parent="GameUI/GameFinishedWidgets/VBoxContainer/HBoxContainer/Player1Stats"]
layout_mode = 2
text = "0"
horizontal_alignment = 1
[node name="Player2Stats" type="VBoxContainer" parent="GameUI/GameFinishedWidgets/VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(200, 0)
layout_direction = 2
layout_mode = 2
[node name="Label" type="Label" parent="GameUI/GameFinishedWidgets/VBoxContainer/HBoxContainer/Player2Stats"]
layout_mode = 2
text = "Player 2"
horizontal_alignment = 1
[node name="Points" type="Label" parent="GameUI/GameFinishedWidgets/VBoxContainer/HBoxContainer/Player2Stats"]
layout_mode = 2
text = "0"
horizontal_alignment = 1
[node name="GameRunningWidgets" type="Panel" parent="GameUI"]
visible = false
custom_minimum_size = Vector2(0, 80)
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 80.0
grow_horizontal = 2
[node name="Player1Widgets" type="VBoxContainer" parent="GameUI/GameRunningWidgets"]
layout_mode = 1
offset_right = 49.0
offset_bottom = 77.0
alignment = 1
[node name="NameLabel" type="Label" parent="GameUI/GameRunningWidgets/Player1Widgets"]
layout_mode = 2
text = "Red"
[node name="ScoreLabel" type="Label" parent="GameUI/GameRunningWidgets/Player1Widgets"]
layout_mode = 2
text = "0
"
[node name="EnergyProgressBar" type="ProgressBar" parent="GameUI/GameRunningWidgets/Player1Widgets"]
custom_minimum_size = Vector2(400, 0)
layout_mode = 2
value = 33.0
[node name="Player2Widgets" type="VBoxContainer" parent="GameUI/GameRunningWidgets"]
layout_direction = 3
layout_mode = 1
offset_right = 49.0
offset_bottom = 77.0
size_flags_horizontal = 8
alignment = 1
[node name="NameLabel" type="Label" parent="GameUI/GameRunningWidgets/Player2Widgets"]
layout_mode = 2
text = "Blue"
[node name="ScoreLabel" type="Label" parent="GameUI/GameRunningWidgets/Player2Widgets"]
layout_mode = 2
text = "0
"
[node name="EnergyProgressBar" type="ProgressBar" parent="GameUI/GameRunningWidgets/Player2Widgets"]
custom_minimum_size = Vector2(400, 0)
layout_mode = 2
value = 75.0
[node name="TimeWidgets" type="VBoxContainer" parent="GameUI/GameRunningWidgets"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -48.0
offset_right = 48.0
offset_bottom = 70.0
grow_horizontal = 2
[node name="Label" type="Label" parent="GameUI/GameRunningWidgets/TimeWidgets"]
layout_mode = 2
text = "Time Left"
horizontal_alignment = 1
[node name="TimeLeftLabel" type="Label" parent="GameUI/GameRunningWidgets/TimeWidgets"]
layout_mode = 2
text = "00:30:00"
horizontal_alignment = 1