DashBoomColorClash/materials/WorldColoringMaterialPass.tres

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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://c60s78p4g17ye"]
[ext_resource type="Shader" path="res://materials/shader/WorldColoring.gdshader" id="1_ashe5"]
[ext_resource type="Texture2D" uid="uid://b2c7rc40v7wfl" path="res://assets/textures/test_world_color_texture.png" id="2_60odu"]
[resource]
render_priority = 1
shader = ExtResource("1_ashe5")
shader_parameter/world_color_texture = ExtResource("2_60odu")