[gd_scene load_steps=4 format=3 uid="uid://c62j3c1n688uw"] [sub_resource type="BoxShape3D" id="BoxShape3D_p0rqu"] size = Vector3(4, 1, 0.4) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mr6ph"] albedo_color = Color(0.670588, 0.262745, 0.262745, 1) [sub_resource type="BoxMesh" id="BoxMesh_237xr"] material = SubResource("StandardMaterial3D_mr6ph") size = Vector3(4, 1, 0.4) [node name="Wall" type="StaticBody3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) shape = SubResource("BoxShape3D_p0rqu") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) mesh = SubResource("BoxMesh_237xr")