[gd_scene load_steps=11 format=3 uid="uid://b1nm5h3yccr16"] [ext_resource type="Script" path="res://entities/Player.gd" id="1_ca7jo"] [ext_resource type="Script" path="res://scenes/World.gd" id="1_gtcjp"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_wonuc"] noise_type = 0 frequency = 0.014 fractal_lacunarity = 3.0 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_iklfu"] width = 32 height = 32 seamless = true seamless_blend_skirt = 0.857 normalize = false noise = SubResource("FastNoiseLite_wonuc") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_b5tqf"] albedo_color = Color(0.113725, 0.431373, 0.266667, 0.933333) albedo_texture = SubResource("NoiseTexture2D_iklfu") uv1_triplanar = true texture_filter = 0 [sub_resource type="CylinderMesh" id="CylinderMesh_a3rev"] material = SubResource("StandardMaterial3D_b5tqf") top_radius = 20.0 bottom_radius = 20.0 height = 0.2 radial_segments = 8 [sub_resource type="CylinderShape3D" id="CylinderShape3D_ar5d4"] height = 0.2 radius = 20.0 [sub_resource type="BoxMesh" id="BoxMesh_yle83"] size = Vector3(0.24, 0.75, 0.24) [sub_resource type="CylinderShape3D" id="CylinderShape3D_rwgp3"] height = 0.75 radius = 0.15 [sub_resource type="Environment" id="Environment_f3jci"] ambient_light_source = 3 ambient_light_color = Color(0.521569, 0.521569, 0.521569, 1) ambient_light_energy = 2.64 [node name="World" type="Node3D"] script = ExtResource("1_gtcjp") [node name="Platform" type="StaticBody3D" parent="."] [node name="MeshInstance3D" type="MeshInstance3D" parent="Platform"] mesh = SubResource("CylinderMesh_a3rev") [node name="CollisionShape3D" type="CollisionShape3D" parent="Platform"] shape = SubResource("CylinderShape3D_ar5d4") [node name="Player1" type="CharacterBody3D" parent="."] script = ExtResource("1_ca7jo") move_right_action = "move_right_p1" move_left_action = "move_left_p1" move_down_action = "move_down_p1" move_up_action = "move_up_p1" [node name="Geometry" type="MeshInstance3D" parent="Player1"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.472544, 0) mesh = SubResource("BoxMesh_yle83") [node name="CollisionShape3D" type="CollisionShape3D" parent="Player1"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.496337, 0) shape = SubResource("CylinderShape3D_rwgp3") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_f3jci") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-4.37114e-08, -0.528438, 0.848972, 0, 0.848972, 0.528438, -1, 2.30988e-08, -3.71097e-08, 0.936448, 2.01321, 1.19116) shadow_enabled = true [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.305147, 0.952305, 0, -0.952305, 0.305147, -4.26326e-13, 4.70264, 1.09419)