[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://biriunillglve"] [ext_resource type="Shader" path="res://materials/shader/WorldColoringVersus.gdshader" id="1_sq8hp"] [ext_resource type="Texture2D" uid="uid://b2c7rc40v7wfl" path="res://assets/textures/test_world_color_texture.png" id="2_rvt68"] [resource] render_priority = 1 shader = ExtResource("1_sq8hp") shader_parameter/world_color_texture = ExtResource("2_rvt68")