Added SpawnPoints
parent
9c4dfcd657
commit
eff6a69855
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@ -60,6 +60,10 @@ func _physics_process(delta):
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state = PlayerState.Falling
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state = PlayerState.Falling
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elif state != PlayerState.Dead:
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elif state != PlayerState.Dead:
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state = PlayerState.Alive
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state = PlayerState.Alive
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elif state == PlayerState.Dead:
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visible = false
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elif state == PlayerState.Alive:
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visible = true
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coloring_sprite.visible = state == PlayerState.Alive
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coloring_sprite.visible = state == PlayerState.Alive
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@ -0,0 +1,30 @@
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class_name SpawnPoint extends Node3D
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@export var player_index : int = 0
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@export var fixed_player : bool = false
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var near_players: Array = []
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func _ready():
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var area3d = $'Area3D'
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area3d.connect("body_entered", on_player_enter)
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area3d.connect("body_exited", on_player_exited)
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func on_player_enter(node: Node3D):
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var player: Player = node as Player
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if node == null:
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return
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if not near_players.find(player):
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near_players.append(player)
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func on_player_exited(node: Node3D):
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var player: Player = node as Player
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if node == null:
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return
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near_players.erase(player)
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func is_occupied():
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return near_players.size() > 0
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@ -0,0 +1,27 @@
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[gd_scene load_steps=4 format=3 uid="uid://cc521i07ajufm"]
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[ext_resource type="Script" path="res://entities/SpawnPoint.gd" id="1_l0ld5"]
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[sub_resource type="CylinderMesh" id="CylinderMesh_8id3y"]
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top_radius = 0.3
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height = 0.1
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radial_segments = 5
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_1ha80"]
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height = 1.0
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radius = 1.0
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[node name="SpawnPoint" type="Node3D"]
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script = ExtResource("1_l0ld5")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0239549, 0)
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mesh = SubResource("CylinderMesh_8id3y")
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[node name="Area3D" type="Area3D" parent="."]
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collision_layer = 0
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collision_mask = 4
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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shape = SubResource("CylinderShape3D_1ha80")
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@ -12,6 +12,7 @@ class_name World extends Node3D
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var camera_position: Vector3;
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var camera_position: Vector3;
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var world_coloring_material: ShaderMaterial
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var world_coloring_material: ShaderMaterial
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var world_plane: Plane = Plane(Vector3.UP, Vector3.ZERO)
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var world_plane: Plane = Plane(Vector3.UP, Vector3.ZERO)
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var spawn_points: Array = Array()
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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@ -32,6 +33,11 @@ func _ready():
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score_update_timer.connect("timeout", update_score)
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score_update_timer.connect("timeout", update_score)
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find_spawn_points(level)
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for player: Player in players:
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player.state = player.PlayerState.Dead
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apply_world_coloring_recursive(level)
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apply_world_coloring_recursive(level)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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@ -65,6 +71,26 @@ func _process(_delta):
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func _physics_process(_delta):
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func _physics_process(_delta):
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world_coloring_material.set_shader_parameter("world_color_texture", world_coloring_viewport.get_texture())
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world_coloring_material.set_shader_parameter("world_color_texture", world_coloring_viewport.get_texture())
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for player: Player in players:
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if player.state == Player.PlayerState.Dead:
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var occupied = true
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var spawn_point
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while occupied:
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spawn_point = spawn_points.pick_random() as SpawnPoint
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if not spawn_point.is_occupied():
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occupied = false
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player.global_position = spawn_point.global_position
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player.state = Player.PlayerState.Alive
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spawn_point.near_players.append(player)
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func find_spawn_points (node):
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for child in node.get_children():
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var spawn_point = child as SpawnPoint
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if spawn_point:
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spawn_points.append(spawn_point)
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func apply_world_coloring_recursive (node):
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func apply_world_coloring_recursive (node):
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for child in node.get_children():
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for child in node.get_children():
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var mesh_instance := child as MeshInstance3D
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var mesh_instance := child as MeshInstance3D
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@ -1,12 +1,13 @@
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[gd_scene load_steps=12 format=3 uid="uid://b1nm5h3yccr16"]
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[gd_scene load_steps=13 format=3 uid="uid://b1nm5h3yccr16"]
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[ext_resource type="Script" path="res://scenes/World.gd" id="1_gtcjp"]
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[ext_resource type="Script" path="res://scenes/World.gd" id="1_gtcjp"]
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[ext_resource type="PackedScene" uid="uid://bfyjtfdko3l7o" path="res://entities/Player.tscn" id="2_a343a"]
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[ext_resource type="PackedScene" uid="uid://bfyjtfdko3l7o" path="res://entities/Player.tscn" id="2_a343a"]
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[ext_resource type="Texture2D" uid="uid://bnsrnuuq28p4d" path="res://assets/textures/player_draw_mask.png" id="4_dipd5"]
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[ext_resource type="Texture2D" uid="uid://bnsrnuuq28p4d" path="res://assets/textures/player_draw_mask.png" id="4_dipd5"]
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[ext_resource type="Texture2D" uid="uid://vcebfpqo2ko7" path="res://assets/textures/player_bomb_mask.png" id="5_17c1g"]
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[ext_resource type="Texture2D" uid="uid://vcebfpqo2ko7" path="res://assets/textures/player_bomb_mask.png" id="5_17c1g"]
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[ext_resource type="PackedScene" uid="uid://bqgleq3w0o5wj" path="res://scenes/PixelCountComputeShader.tscn" id="6_75vqy"]
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[ext_resource type="PackedScene" path="res://scenes/PixelCountComputeShader.tscn" id="6_75vqy"]
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[ext_resource type="PackedScene" uid="uid://7a2ma10hq0qa" path="res://scenes/PlatformA.tscn" id="6_83plb"]
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[ext_resource type="PackedScene" uid="uid://7a2ma10hq0qa" path="res://scenes/PlatformA.tscn" id="6_83plb"]
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[ext_resource type="PackedScene" uid="uid://bnmtyc1kkt6ku" path="res://scenes/PlatformB.tscn" id="7_cld3m"]
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[ext_resource type="PackedScene" uid="uid://bnmtyc1kkt6ku" path="res://scenes/PlatformB.tscn" id="7_cld3m"]
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[ext_resource type="PackedScene" uid="uid://cc521i07ajufm" path="res://entities/SpawnPoint.tscn" id="8_ykvyf"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_5gauv"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_5gauv"]
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sky_energy_multiplier = 5.0
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sky_energy_multiplier = 5.0
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@ -96,6 +97,7 @@ position = Vector2(530, 500)
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texture = ExtResource("5_17c1g")
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texture = ExtResource("5_17c1g")
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[node name="Level" type="Node3D" parent="."]
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[node name="Level" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.76534, 0, 5.93242)
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[node name="Platforms" parent="Level" instance=ExtResource("6_83plb")]
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[node name="Platforms" parent="Level" instance=ExtResource("6_83plb")]
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@ -103,7 +105,7 @@ texture = ExtResource("5_17c1g")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.68666, 0, 5.21494)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.68666, 0, 5.21494)
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[node name="Platforms3" parent="Level" instance=ExtResource("6_83plb")]
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[node name="Platforms3" parent="Level" instance=ExtResource("6_83plb")]
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transform = Transform3D(0.92959, 0, -0.368595, 0, 1, 0, 0.368595, 0, 0.92959, 12.3051, 0, 5.54212)
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transform = Transform3D(0.768741, 0, -0.63956, 0, 1, 0, 0.63956, 0, 0.768741, 9.90471, 0, 3.31265)
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[node name="Platforms4" parent="Level" instance=ExtResource("6_83plb")]
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[node name="Platforms4" parent="Level" instance=ExtResource("6_83plb")]
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transform = Transform3D(-0.99988, 0, -0.0155154, 0, 1, 0, 0.0155154, 0, -0.99988, 13.9505, -4.76837e-07, -0.629952)
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transform = Transform3D(-0.99988, 0, -0.0155154, 0, 1, 0, 0.0155154, 0, -0.99988, 13.9505, -4.76837e-07, -0.629952)
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@ -121,4 +123,16 @@ transform = Transform3D(-0.91991, 0, -0.392128, 0, 1, 0, 0.392128, 0, -0.91991,
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transform = Transform3D(0.769634, 0, 0.638486, 0, 1, 0, -0.638486, 0, 0.769634, -1.18219, 0, -6.89363)
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transform = Transform3D(0.769634, 0, 0.638486, 0, 1, 0, -0.638486, 0, 0.769634, -1.18219, 0, -6.89363)
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[node name="Platforms9" parent="Level" instance=ExtResource("7_cld3m")]
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[node name="Platforms9" parent="Level" instance=ExtResource("7_cld3m")]
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transform = Transform3D(0.330663, 0, -0.943749, 0, 1, 0, 0.943749, 0, 0.330663, -8.54214, -9.53674e-07, -20.9801)
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transform = Transform3D(0.330663, 0, -0.943749, 0, 1, 0, 0.943749, 0, 0.330663, 3.64812, -9.53674e-07, -15.7327)
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[node name="Platforms10" parent="Level" instance=ExtResource("6_83plb")]
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transform = Transform3D(-0.851736, 0, 0.523971, 0, 1, 0, -0.523971, 0, -0.851736, 15.3333, 0, -12.1468)
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[node name="SpawnPointPlayer1" parent="Level" instance=ExtResource("8_ykvyf")]
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[node name="SpawnPointPlayer2" parent="Level" instance=ExtResource("8_ykvyf")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.48618, 0, -11.2001)
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player_index = 1
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[node name="SpawnPointPlayer3" parent="Level" instance=ExtResource("8_ykvyf")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.55561, 0, 3.26255)
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