Release 1.0
parent
fcfffe7825
commit
8e47c26ed4
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@ -1,3 +1,5 @@
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# Godot 4+ specific ignores
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# Godot 4+ specific ignores
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.godot/
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.godot/
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assets/sounds/
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assets/sounds/
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export/
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@ -1,6 +1,7 @@
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[gd_scene load_steps=8 format=3 uid="uid://bfyjtfdko3l7o"]
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[gd_scene load_steps=8 format=3 uid="uid://bfyjtfdko3l7o"]
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[ext_resource type="Script" path="res://entities/Player.gd" id="1_w5gy0"]
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[ext_resource type="Script" path="res://entities/Player.gd" id="1_w5gy0"]
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[ext_resource type="Material" uid="uid://bxbikke5t70ff" path="res://materials/PlayerMaterial.tres" id="2_jg6ir"]
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[ext_resource type="AudioStream" uid="uid://bhbhh78j5rkfe" path="res://assets/sounds/pixabay/dash/whoosh-6316.mp3" id="2_ykhbt"]
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[ext_resource type="AudioStream" uid="uid://bhbhh78j5rkfe" path="res://assets/sounds/pixabay/dash/whoosh-6316.mp3" id="2_ykhbt"]
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[ext_resource type="AudioStream" uid="uid://qeg12ynvjvy0" path="res://assets/sounds/pixabay/explosion/081895_impact_wav-43951.mp3" id="3_mjsr0"]
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[ext_resource type="AudioStream" uid="uid://qeg12ynvjvy0" path="res://assets/sounds/pixabay/explosion/081895_impact_wav-43951.mp3" id="3_mjsr0"]
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[ext_resource type="AudioStream" uid="uid://b33xjins3dqpp" path="res://assets/sounds/pixabay/sfx/game-teleport-90735.mp3" id="4_y7abk"]
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[ext_resource type="AudioStream" uid="uid://b33xjins3dqpp" path="res://assets/sounds/pixabay/sfx/game-teleport-90735.mp3" id="4_y7abk"]
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@ -8,8 +9,6 @@
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[sub_resource type="BoxMesh" id="BoxMesh_yle83"]
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[sub_resource type="BoxMesh" id="BoxMesh_yle83"]
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size = Vector3(0.24, 0.75, 0.24)
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size = Vector3(0.24, 0.75, 0.24)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y3fq5"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_rwgp3"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_rwgp3"]
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height = 0.75
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height = 0.75
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radius = 0.15
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radius = 0.15
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@ -23,7 +22,7 @@ script = ExtResource("1_w5gy0")
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[node name="Geometry" type="MeshInstance3D" parent="."]
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[node name="Geometry" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.472656, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.472656, 0)
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mesh = SubResource("BoxMesh_yle83")
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mesh = SubResource("BoxMesh_yle83")
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surface_material_override/0 = SubResource("StandardMaterial3D_y3fq5")
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surface_material_override/0 = ExtResource("2_jg6ir")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.496337, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.496337, 0)
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@ -0,0 +1,108 @@
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[preset.0]
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name="Linux/X11"
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platform="Linux/X11"
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runnable=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="export/DashBoomColorClash/DashBoomColorClash.x86_64"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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[preset.0.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=1
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binary_format/embed_pck=false
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texture_format/bptc=true
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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binary_format/architecture="x86_64"
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="#!/usr/bin/env bash
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export DISPLAY=:0
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unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
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\"{temp_dir}/{exe_name}\" {cmd_args}"
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ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
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kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
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rm -rf \"{temp_dir}\""
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dotnet/include_scripts_content=false
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dotnet/include_debug_symbols=true
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dotnet/embed_build_outputs=false
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[preset.1]
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name="Windows Desktop"
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platform="Windows Desktop"
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runnable=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="export/DashBoomColorClash/DashBoomColorClash.exe"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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[preset.1.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=1
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binary_format/embed_pck=false
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texture_format/bptc=true
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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binary_format/architecture="x86_64"
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codesign/enable=false
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=true
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application/icon="res://ui/Icon.png"
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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application/export_angle=0
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
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$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
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$trigger = New-ScheduledTaskTrigger -Once -At 00:00
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$settings = New-ScheduledTaskSettingsSet
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$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
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Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
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Start-ScheduledTask -TaskName godot_remote_debug
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while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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dotnet/include_scripts_content=false
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dotnet/include_debug_symbols=true
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dotnet/embed_build_outputs=false
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@ -0,0 +1,3 @@
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://bxbikke5t70ff"]
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[resource]
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@ -11,9 +11,15 @@ config_version=5
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[application]
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[application]
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config/name="DashBoomColorClash"
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config/name="DashBoomColorClash"
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config/description="Spread your color in the level. Use bombs to mark spots and dash to evade your opponent!"
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config/version="1.0"
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run/main_scene="res://scenes/Game.tscn"
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run/main_scene="res://scenes/Game.tscn"
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config/features=PackedStringArray("4.2", "GL Compatibility")
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config/features=PackedStringArray("4.2", "GL Compatibility")
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config/icon="res://icon.svg"
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config/icon="res://ui/Icon.png"
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[display]
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window/size/mode=3
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[dotnet]
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[dotnet]
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@ -92,6 +92,8 @@ func _input(event):
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if event.is_action_pressed("ui_cancel"):
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if event.is_action_pressed("ui_cancel"):
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if world.game_state == World.GameState.LevelSelect:
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if world.game_state == World.GameState.LevelSelect:
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world.game_state = World.GameState.Startup
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world.game_state = World.GameState.Startup
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elif world.game_state == World.GameState.Startup:
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get_tree().quit()
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func initialize_level_buttons():
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func initialize_level_buttons():
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var level_button : Button = level_list_container.get_child(0)
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var level_button : Button = level_list_container.get_child(0)
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@ -11,6 +11,7 @@ var players: Array
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@onready var music_stream_player: AudioStreamPlayer = $MusicAudioStreamPlayer
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@onready var music_stream_player: AudioStreamPlayer = $MusicAudioStreamPlayer
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var player_scene = preload("res://entities/Player.tscn")
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var player_scene = preload("res://entities/Player.tscn")
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var player_override_material = preload("res://materials/PlayerMaterial.tres")
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var level_scenes : Array = [
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var level_scenes : Array = [
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preload("res://levels/BasicLevel.tscn"),
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preload("res://levels/BasicLevel.tscn"),
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player1.move_down_action += "_p1"
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player1.move_down_action += "_p1"
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player1.dash_action += "_p1"
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player1.dash_action += "_p1"
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player1.bomb_action += "_p1"
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player1.bomb_action += "_p1"
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var player2: Player = player_scene.instantiate()
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var player2: Player = player_scene.instantiate()
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player2.name = "Blue"
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player2.name = "Blue"
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player2.color = Color(0, 0, 1, 1)
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player2.color = Color(0, 0, 1, 1)
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players.append(player1)
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players.append(player1)
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players.append(player2)
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players.append(player2)
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var player1_material : StandardMaterial3D = player_override_material.duplicate()
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player1_material.albedo_color = player1.color
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player1.geometry.set_surface_override_material(0, player1_material)
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player1.name = "Red"
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var player2_material : StandardMaterial3D = player_override_material.duplicate()
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player2_material.albedo_color = player2.color
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player2.geometry.set_surface_override_material(0, player2_material)
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player2.name = "Blue"
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if players.size() == 1:
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if players.size() == 1:
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world_coloring_material = load("res://materials/WorldColoringMaterialPass.tres")
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world_coloring_material = load("res://materials/WorldColoringMaterialPass.tres")
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world_coloring_material.set_shader_parameter("world_color_texture", world_coloring_viewport.get_texture())
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world_coloring_material.set_shader_parameter("world_color_texture", world_coloring_viewport.get_texture())
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Binary file not shown.
After Width: | Height: | Size: 121 KiB |
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://78p6eeqptp1e"
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path="res://.godot/imported/Icon.png-4e0acb046e84f1b83d0c49e76b0ec5a4.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://ui/Icon.png"
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dest_files=["res://.godot/imported/Icon.png-4e0acb046e84f1b83d0c49e76b0ec5a4.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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Loading…
Reference in New Issue