Using viewport texture instead of manual rect blending

This commit is contained in:
Martin Felis
2024-01-27 01:15:01 +01:00
parent 4501b19bc4
commit 52e3db3041
8 changed files with 99 additions and 40 deletions
Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://vcebfpqo2ko7"
path="res://.godot/imported/player_bomb_mask.png-d9f1c068bea19451ba5b876c7e08dc0c.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/textures/player_bomb_mask.png"
dest_files=["res://.godot/imported/player_bomb_mask.png-d9f1c068bea19451ba5b876c7e08dc0c.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=false
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1